ModernUO/Projects/UOContent/Mobiles/Healers/PricedHealer.cs
2020-09-13 21:49:46 -07:00

71 lines
1.5 KiB
C#

using Server.Gumps;
namespace Server.Mobiles
{
public class PricedHealer : BaseHealer
{
[Constructible]
public PricedHealer(int price = 5000)
{
Price = price;
if (!Core.AOS)
{
NameHue = 0x35;
}
}
public PricedHealer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Price { get; set; }
public override bool IsInvulnerable => true;
public override bool HealsYoungPlayers => false;
public override void InitSBInfo()
{
}
public override void OfferResurrection(Mobile m)
{
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, this, Price));
}
public override bool CheckResurrect(Mobile m) => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Price);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Price = reader.ReadInt();
break;
}
}
}
}
}