100 lines
2.6 KiB
C#
100 lines
2.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Brigand : BaseCreature
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{
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[Constructible]
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public Brigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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SpeechHue = Utility.RandomDyedHue();
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Title = "the brigand";
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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AddItem(new Skirt(Utility.RandomNeutralHue()));
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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AddItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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SetStr(86, 100);
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SetDex(81, 95);
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SetInt(61, 75);
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SetDamage(10, 23);
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SetSkill(SkillName.Fencing, 66.0, 97.5);
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SetSkill(SkillName.Macing, 65.0, 87.5);
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SetSkill(SkillName.MagicResist, 25.0, 47.5);
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SetSkill(SkillName.Swords, 65.0, 87.5);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 15.0, 37.5);
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Fame = 1000;
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Karma = -1000;
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AddItem(new Boots(Utility.RandomNeutralHue()));
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AddItem(new FancyShirt());
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AddItem(new Bandana());
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AddItem(
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Utility.Random(7) switch
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{
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0 => new Longsword(),
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1 => new Cutlass(),
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2 => new Broadsword(),
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3 => new Axe(),
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4 => new Club(),
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5 => new Dagger(),
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_ => new Spear() // 6
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}
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);
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Utility.AssignRandomHair(this);
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}
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public Brigand(Serial serial) : base(serial)
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{
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}
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public override bool ClickTitle => false;
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public override bool AlwaysMurderer => true;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.9)
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{
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c.DropItem(new SeveredHumanEars());
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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