151 lines
4.9 KiB
C#
151 lines
4.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class ChaosDragoon : BaseCreature
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{
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[Constructible]
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public ChaosDragoon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
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{
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Body = 0x190;
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Hue = Race.Human.RandomSkinHue();
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SetStr(176, 225);
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SetDex(81, 95);
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SetInt(61, 85);
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SetHits(176, 225);
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SetDamage(24, 26);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Energy, 25);
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// SetResistance( ResistanceType.Physical, 25, 38 );
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// SetResistance( ResistanceType.Fire, 25, 38 );
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// SetResistance( ResistanceType.Cold, 25, 38 );
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// SetResistance( ResistanceType.Poison, 25, 38 );
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// SetResistance( ResistanceType.Energy, 25, 38 );
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SetSkill(SkillName.Fencing, 77.6, 92.5);
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SetSkill(SkillName.Healing, 60.3, 90.0);
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SetSkill(SkillName.Macing, 77.6, 92.5);
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SetSkill(SkillName.Anatomy, 77.6, 87.5);
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SetSkill(SkillName.MagicResist, 77.6, 97.5);
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SetSkill(SkillName.Swords, 77.6, 92.5);
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SetSkill(SkillName.Tactics, 77.6, 87.5);
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Fame = 5000;
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Karma = -5000;
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var res = Utility.Random(6) switch
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{
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0 => CraftResource.BlackScales,
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1 => CraftResource.RedScales,
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2 => CraftResource.BlueScales,
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3 => CraftResource.YellowScales,
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4 => CraftResource.GreenScales,
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_ => CraftResource.WhiteScales // 5
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};
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var melee = Utility.Random(3) switch
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{
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0 => (BaseWeapon)new Kryss(),
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1 => new Broadsword(),
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_ => new Katana() // 2
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};
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melee.Movable = false;
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AddItem(melee);
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AddItem(new DragonHelm { Resource = res, Movable = false });
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AddItem(new DragonChest { Resource = res, Movable = false });
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AddItem(new DragonArms { Resource = res, Movable = false });
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AddItem(new DragonGloves { Resource = res, Movable = false });
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AddItem(new DragonLegs { Resource = res, Movable = false });
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AddItem(new ChaosShield { Movable = false });
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AddItem(new Shirt());
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AddItem(new Boots());
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var amount = Utility.RandomMinMax(1, 3);
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AddItem(
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res switch
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{
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CraftResource.BlackScales => new BlackScales(amount),
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CraftResource.RedScales => new RedScales(amount),
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CraftResource.BlueScales => new BlueScales(amount),
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CraftResource.YellowScales => new YellowScales(amount),
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CraftResource.GreenScales => new GreenScales(amount),
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_ => new WhiteScales(amount) // CraftResource.WhiteScales
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}
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);
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new SwampDragon().Rider = this;
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}
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public ChaosDragoon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a chaos dragoon corpse";
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public override string DefaultName => "a chaos dragoon";
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public override bool HasBreath => true;
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.AOS;
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override bool ShowFameTitle => false;
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public override int GetIdleSound() => 0x2CE;
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public override int GetDeathSound() => 0x2CC;
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public override int GetHurtSound() => 0x2D1;
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public override int GetAttackSound() => 0x2C8;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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// AddLoot( LootPack.Gems );
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}
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public override bool OnBeforeDeath()
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{
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var mount = Mount;
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if (mount != null)
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{
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mount.Rider = null;
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}
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return base.OnBeforeDeath();
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
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to is LesserHiryu || to is Daemon)
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{
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damage *= 3;
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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