ModernUO/Projects/UOContent/Mobiles/Special/LordOaks.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

214 lines
5.9 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class LordOaks : BaseChampion
{
private BaseCreature m_Queen;
private bool m_SpawnedQueen;
[Constructible]
public LordOaks() : base(AIType.AI_Mage, FightMode.Evil)
{
Body = 175;
SetStr(403, 850);
SetDex(101, 150);
SetInt(503, 800);
SetHits(3000);
SetStam(202, 400);
SetDamage(21, 33);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 85, 90);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 80, 90);
SetResistance(ResistanceType.Energy, 80, 90);
SetSkill(SkillName.Anatomy, 75.1, 100.0);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Meditation, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 22500;
Karma = 22500;
VirtualArmor = 100;
}
public LordOaks(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment;
public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
public override Type[] SharedList => new[]
{
typeof(RoyalGuardSurvivalKnife),
typeof(DjinnisRing),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(SamaritanRobe),
typeof(DetectiveBoots),
typeof(TheMostKnowledgePerson)
};
public override Type[] DecorativeList => new[]
{
typeof(WaterTile),
typeof(WindSpirit),
typeof(Pier),
typeof(DirtPatch)
};
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
public override string DefaultName => "Lord Oaks";
public override bool AutoDispel => true;
public override bool CanFly => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool Uncalmable => Core.SE;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Deadly;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 5);
}
public void SpawnPixies(Mobile target)
{
var map = Map;
if (map == null)
{
return;
}
Say(1042154); // You shall never defeat me as long as I have my queen!
var newPixies = Utility.RandomMinMax(3, 6);
for (var i = 0; i < newPixies; ++i)
{
var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
pixie.Combatant = target;
}
}
public override int GetAngerSound() => 0x2F8;
public override int GetIdleSound() => 0x2F8;
public override int GetAttackSound() => Utility.Random(0x2F5, 2);
public override int GetHurtSound() => 0x2F9;
public override int GetDeathSound() => 0x2F7;
public void CheckQueen()
{
if (Map == null)
{
return;
}
if (!m_SpawnedQueen)
{
Say(1042153); // Come forth my queen!
m_Queen = new Silvani { Team = Team };
m_Queen.MoveToWorld(Location, Map);
m_SpawnedQueen = true;
}
else if (m_Queen?.Deleted != false)
{
m_Queen = null;
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
CheckQueen();
if (m_Queen != null)
{
scalar *= 0.1;
if (Utility.RandomDouble() <= 0.1)
{
SpawnPixies(caster);
}
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
CheckQueen();
if (m_Queen != null && Utility.RandomDouble() <= 0.1)
{
SpawnPixies(attacker);
}
attacker.Damage(Utility.Random(20, 10), this);
attacker.Stam -= Utility.Random(20, 10);
attacker.Mana -= Utility.Random(20, 10);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Queen);
writer.Write(m_SpawnedQueen);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Queen = reader.ReadEntity<BaseCreature>();
m_SpawnedQueen = reader.ReadBool();
break;
}
}
}
}
}