### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
536 lines
15 KiB
C#
536 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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using Server.Prompts;
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namespace Server.Mobiles
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{
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public interface ITownCrierEntryList
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{
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List<TownCrierEntry> Entries { get; }
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TownCrierEntry GetRandomEntry();
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TownCrierEntry AddEntry(string[] lines, TimeSpan duration);
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void RemoveEntry(TownCrierEntry entry);
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}
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public class GlobalTownCrierEntryList : ITownCrierEntryList
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{
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private static GlobalTownCrierEntryList m_Instance;
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public static GlobalTownCrierEntryList Instance => m_Instance ??= new GlobalTownCrierEntryList();
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public bool IsEmpty => Entries == null || Entries.Count == 0;
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public List<TownCrierEntry> Entries { get; private set; }
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public TownCrierEntry GetRandomEntry()
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{
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if (Entries == null || Entries.Count == 0)
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{
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return null;
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}
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for (var i = Entries.Count - 1; Entries != null && i >= 0; --i)
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{
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if (i >= Entries.Count)
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{
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continue;
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}
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var tce = Entries[i];
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if (tce.Expired)
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{
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RemoveEntry(tce);
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}
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}
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return Entries?.RandomElement();
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}
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public TownCrierEntry AddEntry(string[] lines, TimeSpan duration)
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{
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Entries ??= new List<TownCrierEntry>();
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var tce = new TownCrierEntry(lines, duration);
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Entries.Add(tce);
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var instances = TownCrier.Instances;
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for (var i = 0; i < instances.Count; ++i)
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{
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instances[i].ForceBeginAutoShout();
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}
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return tce;
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}
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public void RemoveEntry(TownCrierEntry tce)
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{
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if (Entries == null)
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{
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return;
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}
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Entries.Remove(tce);
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if (Entries.Count == 0)
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{
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Entries = null;
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("TownCriers", AccessLevel.GameMaster, TownCriers_OnCommand);
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}
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[Usage("TownCriers"), Description("Manages the global town crier list.")]
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public static void TownCriers_OnCommand(CommandEventArgs e)
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{
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e.Mobile.SendGump(new TownCrierGump(e.Mobile, Instance));
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}
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}
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public class TownCrierEntry
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{
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public TownCrierEntry(string[] lines, TimeSpan duration)
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{
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Lines = lines;
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ExpireTime = Core.Now + duration.Clamp(TimeSpan.Zero, TimeSpan.FromDays(365));
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}
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public string[] Lines { get; }
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public DateTime ExpireTime { get; }
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public bool Expired => Core.Now >= ExpireTime;
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}
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public class TownCrierDurationPrompt : Prompt
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{
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private readonly ITownCrierEntryList m_Owner;
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public TownCrierDurationPrompt(ITownCrierEntryList owner) => m_Owner = owner;
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public override void OnResponse(Mobile from, string text)
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{
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if (!TimeSpan.TryParse(text, out var ts))
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{
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from.SendMessage("Value was not properly formatted. Use: <hours:minutes:seconds>");
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from.SendGump(new TownCrierGump(from, m_Owner));
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return;
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}
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if (ts < TimeSpan.Zero)
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{
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ts = TimeSpan.Zero;
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}
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from.SendMessage("Duration set to: {0}", ts);
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from.SendMessage("Enter the first line to shout:");
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from.Prompt = new TownCrierLinesPrompt(m_Owner, null, new List<string>(), ts);
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}
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public override void OnCancel(Mobile from)
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{
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from.SendLocalizedMessage(502980); // Message entry cancelled.
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from.SendGump(new TownCrierGump(from, m_Owner));
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}
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}
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public class TownCrierLinesPrompt : Prompt
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{
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private readonly TimeSpan m_Duration;
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private readonly TownCrierEntry m_Entry;
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private readonly List<string> m_Lines;
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private readonly ITownCrierEntryList m_Owner;
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public TownCrierLinesPrompt(ITownCrierEntryList owner, TownCrierEntry entry, List<string> lines, TimeSpan duration)
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{
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m_Owner = owner;
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m_Entry = entry;
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m_Lines = lines;
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m_Duration = duration;
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}
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public override void OnResponse(Mobile from, string text)
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{
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m_Lines.Add(text);
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from.SendMessage("Enter the next line to shout, or press <ESC> if the message is finished.");
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from.Prompt = new TownCrierLinesPrompt(m_Owner, m_Entry, m_Lines, m_Duration);
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}
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public override void OnCancel(Mobile from)
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{
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if (m_Entry != null)
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{
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m_Owner.RemoveEntry(m_Entry);
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}
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if (m_Lines.Count > 0)
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{
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m_Owner.AddEntry(m_Lines.ToArray(), m_Duration);
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from.SendMessage("Message has been set.");
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}
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else
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{
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if (m_Entry != null)
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{
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from.SendMessage("Message deleted.");
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}
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else
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{
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from.SendLocalizedMessage(502980); // Message entry cancelled.
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}
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}
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from.SendGump(new TownCrierGump(from, m_Owner));
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}
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}
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public class TownCrierGump : Gump
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{
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private readonly Mobile m_From;
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private readonly ITownCrierEntryList m_Owner;
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public TownCrierGump(Mobile from, ITownCrierEntryList owner) : base(50, 50)
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{
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m_From = from;
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m_Owner = owner;
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from.CloseGump<TownCrierGump>();
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AddPage(0);
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var entries = owner.Entries;
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owner.GetRandomEntry(); // force expiration checks
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var count = entries?.Count ?? 0;
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AddImageTiled(0, 0, 300, 38 + (count == 0 ? 20 : count * 85), 0xA40);
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AddAlphaRegion(1, 1, 298, 36 + (count == 0 ? 20 : count * 85));
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AddHtml(8, 8, 300 - 8 - 30, 20, "<basefont color=#FFFFFF><center>TOWN CRIER MESSAGES</center></basefont>");
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AddButton(300 - 8 - 30, 8, 0xFAB, 0xFAD, 1);
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if (count == 0)
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{
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AddHtml(8, 30, 284, 20, "<basefont color=#FFFFFF>The crier has no news.</basefont>");
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}
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else
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{
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for (var i = 0; i < entries!.Count; ++i)
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{
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var tce = entries[i];
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var toExpire = Utility.Max(tce.ExpireTime - Core.Now, TimeSpan.Zero);
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var sb = new StringBuilder();
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sb.Append("[Expires: ");
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if (toExpire.TotalHours >= 1)
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{
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sb.Append((int)toExpire.TotalHours);
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sb.Append(':');
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sb.Append(toExpire.Minutes.ToString("D2"));
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}
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else
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{
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sb.Append(toExpire.Minutes);
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}
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sb.Append(':');
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sb.Append(toExpire.Seconds.ToString("D2"));
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sb.Append("] ");
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for (var j = 0; j < tce.Lines.Length; ++j)
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{
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if (j > 0)
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{
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sb.Append("<br>");
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}
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sb.Append(tce.Lines[j]);
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}
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AddHtml(8, 35 + i * 85, 254, 80, sb.ToString(), true, true);
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AddButton(300 - 8 - 26, 35 + i * 85, 0x15E1, 0x15E5, 2 + i);
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}
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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m_From.SendMessage("Enter the duration for the new message. Format: <hours:minutes:seconds>");
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m_From.Prompt = new TownCrierDurationPrompt(m_Owner);
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}
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else if (info.ButtonID > 1)
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{
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var entries = m_Owner.Entries;
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var index = info.ButtonID - 2;
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if (index < entries?.Count)
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{
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var tce = entries[index];
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var ts = Utility.Max(tce.ExpireTime - Core.Now, TimeSpan.Zero);
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m_From.SendMessage("Editing entry #{0}.", index + 1);
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m_From.SendMessage("Enter the first line to shout:");
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m_From.Prompt = new TownCrierLinesPrompt(m_Owner, tce, new List<string>(), ts);
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}
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}
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}
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}
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public class TownCrier : Mobile, ITownCrierEntryList
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{
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private Timer _autoShoutTimer;
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private Timer _newsTimer;
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[Constructible]
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public TownCrier()
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{
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Instances.Add(this);
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InitStats(100, 100, 25);
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Title = "the town crier";
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Hue = Race.Human.RandomSkinHue();
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if (!Core.AOS)
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{
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NameHue = 0x35;
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}
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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AddItem(new FancyShirt(Utility.RandomBlueHue()));
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var skirt = Utility.Random(2) switch
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{
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0 => (Item)new Skirt(),
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1 => new Kilt(),
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_ => new Kilt()
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};
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skirt.Hue = Utility.RandomGreenHue();
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AddItem(skirt);
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AddItem(new FeatheredHat(Utility.RandomGreenHue()));
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var boots = Utility.Random(2) switch
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{
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0 => (Item)new Boots(),
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1 => new ThighBoots(),
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_ => new ThighBoots()
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};
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AddItem(boots);
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Utility.AssignRandomHair(this);
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}
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public TownCrier(Serial serial) : base(serial)
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{
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Instances.Add(this);
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}
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public static List<TownCrier> Instances { get; } = new();
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public List<TownCrierEntry> Entries { get; private set; }
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public TownCrierEntry GetRandomEntry()
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{
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if (Entries == null || Entries.Count == 0)
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{
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return GlobalTownCrierEntryList.Instance.GetRandomEntry();
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}
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for (var i = Entries.Count - 1; Entries != null && i >= 0; --i)
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{
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if (i >= Entries.Count)
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{
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continue;
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}
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var tce = Entries[i];
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if (tce.Expired)
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{
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RemoveEntry(tce);
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}
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}
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var entry = GlobalTownCrierEntryList.Instance.GetRandomEntry();
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return entry ?? (Entries?.Count > 0 && Utility.RandomBool() ? Entries.RandomElement() : null);
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}
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public TownCrierEntry AddEntry(string[] lines, TimeSpan duration)
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{
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Entries ??= new List<TownCrierEntry>();
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var tce = new TownCrierEntry(lines, duration);
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Entries.Add(tce);
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ForceBeginAutoShout();
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return tce;
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}
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public void RemoveEntry(TownCrierEntry tce)
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{
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if (Entries == null)
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{
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return;
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}
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Entries.Remove(tce);
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if (Entries.Count == 0)
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{
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Entries = null;
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}
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if (Entries == null && GlobalTownCrierEntryList.Instance.IsEmpty)
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{
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_autoShoutTimer.Stop();
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_autoShoutTimer = null;
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}
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}
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public void ForceBeginAutoShout()
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{
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_autoShoutTimer ??= Timer.DelayCall(TimeSpan.FromSeconds(5.0), TimeSpan.FromMinutes(1.0), AutoShout_Callback);
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}
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private void AutoShout_Callback()
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{
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var tce = GetRandomEntry();
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if (tce == null)
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{
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_autoShoutTimer.Stop();
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_autoShoutTimer = null;
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}
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else if (_newsTimer == null)
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{
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_newsTimer = Timer.DelayCall(
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TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(3.0),
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tce.Lines.Length,
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() => ShoutNews_Callback(tce)
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);
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 502976); // Hear ye! Hear ye!
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}
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}
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private void ShoutNews_Callback(TownCrierEntry tce)
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{
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var index = _newsTimer.Index;
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if (index >= tce.Lines.Length)
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{
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_newsTimer.Stop();
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_newsTimer = null;
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}
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else
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, false, tce.Lines[index]);
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.SendGump(new TownCrierGump(from, this));
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}
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else
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{
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base.OnDoubleClick(from);
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}
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}
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public override bool HandlesOnSpeech(Mobile from) => _newsTimer == null && from.Alive && InRange(from, 12);
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public override void OnSpeech(SpeechEventArgs e)
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{
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if (_newsTimer == null && e.HasKeyword(0x30) && e.Mobile.Alive && InRange(e.Mobile, 12)) // *news*
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{
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Direction = GetDirectionTo(e.Mobile);
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var tce = GetRandomEntry();
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if (tce == null)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1005643); // I have no news at this time.
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}
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else
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{
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_newsTimer = Timer.DelayCall(
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TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(3.0),
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tce.Lines.Length,
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() => ShoutNews_Callback(tce)
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);
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 502978); // Some of the latest news!
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}
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}
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}
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public override bool CanBeDamaged() => false;
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public override void OnDelete()
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{
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Instances.Remove(this);
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base.OnDelete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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|
|
var version = reader.ReadInt();
|
|
|
|
if (Core.AOS && NameHue == 0x35)
|
|
{
|
|
NameHue = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|