### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
1140 lines
32 KiB
C#
1140 lines
32 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.Prompts;
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namespace Server.Mobiles
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{
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public class ChangeRumorMessagePrompt : Prompt
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{
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private readonly PlayerBarkeeper m_Barkeeper;
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private readonly int m_RumorIndex;
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public ChangeRumorMessagePrompt(PlayerBarkeeper barkeeper, int rumorIndex)
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{
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m_Barkeeper = barkeeper;
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m_RumorIndex = rumorIndex;
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}
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public override void OnCancel(Mobile from)
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{
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OnResponse(from, "");
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}
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public override void OnResponse(Mobile from, string text)
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{
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if (text.Length > 130)
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{
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text = text[..130];
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}
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m_Barkeeper.EndChangeRumor(from, m_RumorIndex, text);
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}
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}
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public class ChangeRumorKeywordPrompt : Prompt
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{
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private readonly PlayerBarkeeper m_Barkeeper;
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private readonly int m_RumorIndex;
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public ChangeRumorKeywordPrompt(PlayerBarkeeper barkeeper, int rumorIndex)
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{
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m_Barkeeper = barkeeper;
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m_RumorIndex = rumorIndex;
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}
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public override void OnCancel(Mobile from)
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{
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OnResponse(from, "");
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}
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public override void OnResponse(Mobile from, string text)
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{
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if (text.Length > 130)
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{
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text = text[..130];
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}
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m_Barkeeper.EndChangeKeyword(from, m_RumorIndex, text);
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}
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}
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public class ChangeTipMessagePrompt : Prompt
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{
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private readonly PlayerBarkeeper m_Barkeeper;
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public ChangeTipMessagePrompt(PlayerBarkeeper barkeeper) => m_Barkeeper = barkeeper;
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public override void OnCancel(Mobile from)
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{
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OnResponse(from, "");
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}
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public override void OnResponse(Mobile from, string text)
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{
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if (text.Length > 130)
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{
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text = text[..130];
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}
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m_Barkeeper.EndChangeTip(from, text);
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}
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}
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public class BarkeeperRumor
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{
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public BarkeeperRumor(string message, string keyword)
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{
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Message = message;
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Keyword = keyword;
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}
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public string Message { get; set; }
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public string Keyword { get; set; }
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public static BarkeeperRumor Deserialize(IGenericReader reader)
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{
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if (!reader.ReadBool())
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{
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return null;
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}
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return new BarkeeperRumor(reader.ReadString(), reader.ReadString());
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}
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public static void Serialize(IGenericWriter writer, BarkeeperRumor rumor)
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{
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if (rumor == null)
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{
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writer.Write(false);
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}
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else
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{
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writer.Write(true);
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writer.Write(rumor.Message);
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writer.Write(rumor.Keyword);
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}
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}
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}
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public class ManageBarkeeperEntry : ContextMenuEntry
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{
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private readonly PlayerBarkeeper m_Barkeeper;
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private readonly Mobile m_From;
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public ManageBarkeeperEntry(Mobile from, PlayerBarkeeper barkeeper) : base(6151, 12)
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{
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m_From = from;
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m_Barkeeper = barkeeper;
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}
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public override void OnClick()
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{
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m_Barkeeper.BeginManagement(m_From);
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}
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}
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public class PlayerBarkeeper : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new();
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private BaseHouse m_House;
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private Timer _newsTimer;
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public PlayerBarkeeper(Mobile owner, BaseHouse house) : base("the barkeeper")
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{
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Owner = owner;
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House = house;
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Rumors = new BarkeeperRumor[3];
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LoadSBInfo();
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}
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public PlayerBarkeeper(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner { get; set; }
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public BaseHouse House
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{
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get => m_House;
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set
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{
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m_House?.PlayerBarkeepers.Remove(this);
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value?.PlayerBarkeepers.Add(this);
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m_House = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string TipMessage { get; set; }
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public override bool IsActiveBuyer => false;
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public override bool IsActiveSeller => m_SBInfos.Count > 0;
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public override bool DisallowAllMoves => true;
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public override bool NoHouseRestrictions => true;
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public BarkeeperRumor[] Rumors { get; private set; }
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override bool GetGender() => false;
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new HalfApron(Utility.RandomBrightHue()));
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var pack = Backpack;
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pack?.Delete();
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}
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public override void InitBody()
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{
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base.InitBody();
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if (BodyValue == 0x340 || BodyValue == 0x402)
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{
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Hue = 0;
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}
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else
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{
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Hue = 0x83F4; // hue is not random
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}
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var pack = Backpack;
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pack?.Delete();
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}
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public override bool HandlesOnSpeech(Mobile from) => InRange(from, 3) || base.HandlesOnSpeech(from);
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private void ShoutNews_Callback(TownCrierEntry tce)
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{
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var index = _newsTimer.Index;
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if (index >= tce.Lines.Length)
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{
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_newsTimer.Stop();
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_newsTimer = null;
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}
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else
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, false, tce.Lines[index]);
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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House = null;
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}
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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{
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return false;
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}
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var shoes = FindItemOnLayer(Layer.Shoes);
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if (shoes is Sandals)
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{
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shoes.Hue = 0;
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}
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return true;
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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base.OnSpeech(e);
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if (!e.Handled && InRange(e.Mobile, 3))
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{
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if (_newsTimer == null && e.HasKeyword(0x30)) // *news*
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{
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var tce = GlobalTownCrierEntryList.Instance.GetRandomEntry();
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if (tce == null)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1005643); // I have no news at this time.
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}
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else
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{
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_newsTimer = Timer.DelayCall(
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TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(3.0),
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tce.Lines.Length,
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() => ShoutNews_Callback(tce)
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);
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 502978); // Some of the latest news!
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}
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}
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for (var i = 0; i < Rumors.Length; ++i)
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{
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var rumor = Rumors[i];
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var keyword = rumor?.Keyword;
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if (keyword == null || (keyword = keyword.Trim()).Length == 0)
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{
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continue;
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}
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if (keyword.InsensitiveEquals(e.Speech))
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{
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var message = rumor.Message;
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if (message == null || (message = message.Trim()).Length == 0)
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{
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continue;
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}
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PublicOverheadMessage(MessageType.Regular, 0x3B2, false, message);
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}
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}
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}
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}
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public override bool CheckGold(Mobile from, Item dropped)
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{
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if (!(dropped is Gold g))
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{
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return false;
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}
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if (g.Amount > 50)
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{
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PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"I cannot accept so large a tip!",
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from.NetState
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);
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}
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else
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{
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var tip = TipMessage;
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if (tip == null || (tip = tip.Trim()).Length == 0)
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{
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PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"It would not be fair of me to take your money and not offer you information in return.",
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from.NetState
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);
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}
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else
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{
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Direction = GetDirectionTo(from);
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PrivateOverheadMessage(MessageType.Regular, 0x3B2, false, tip, from.NetState);
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g.Delete();
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return true;
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}
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}
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return false;
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}
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public bool IsOwner(Mobile from)
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{
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if (from?.Deleted != false || Deleted)
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{
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return false;
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}
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if (from.AccessLevel > AccessLevel.GameMaster)
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{
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return true;
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}
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return Owner == from;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (IsOwner(from) && from.InLOS(this))
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{
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list.Add(new ManageBarkeeperEntry(from, this));
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}
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}
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public void BeginManagement(Mobile from)
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{
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if (!IsOwner(from))
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{
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return;
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}
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from.SendGump(new BarkeeperGump(from, this));
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}
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public void Dismiss()
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{
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Delete();
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}
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public void BeginChangeRumor(Mobile from, int index)
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{
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if (index < 0 || index >= Rumors.Length)
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{
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return;
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}
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from.Prompt = new ChangeRumorMessagePrompt(this, index);
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PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"Say what news you would like me to tell our guests.",
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from.NetState
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);
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}
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public void EndChangeRumor(Mobile from, int index, string text)
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{
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if (index < 0 || index >= Rumors.Length)
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{
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return;
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}
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if (Rumors[index] == null)
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{
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Rumors[index] = new BarkeeperRumor(text, null);
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}
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else
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{
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Rumors[index].Message = text;
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}
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from.Prompt = new ChangeRumorKeywordPrompt(this, index);
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PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"What keyword should a guest say to me to get this news?",
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from.NetState
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);
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}
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public void EndChangeKeyword(Mobile from, int index, string text)
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{
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if (index < 0 || index >= Rumors.Length)
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{
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return;
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}
|
|
|
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if (Rumors[index] == null)
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{
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Rumors[index] = new BarkeeperRumor(null, text);
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}
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else
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{
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Rumors[index].Keyword = text;
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}
|
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PrivateOverheadMessage(MessageType.Regular, 0x3B2, false, "I'll pass on the message.", from.NetState);
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}
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public void RemoveRumor(Mobile from, int index)
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{
|
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if (index < 0 || index >= Rumors.Length)
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{
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return;
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}
|
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Rumors[index] = null;
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}
|
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|
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public void BeginChangeTip(Mobile from)
|
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{
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from.Prompt = new ChangeTipMessagePrompt(this);
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PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"Say what you want me to tell guests when they give me a good tip.",
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from.NetState
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);
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}
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public void EndChangeTip(Mobile from, string text)
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{
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TipMessage = text;
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PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"I'll say that to anyone who gives me a good tip.",
|
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from.NetState
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);
|
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}
|
|
|
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public void RemoveTip(Mobile from)
|
|
{
|
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TipMessage = null;
|
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}
|
|
|
|
public void BeginChangeTitle(Mobile from)
|
|
{
|
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from.SendGump(new BarkeeperTitleGump(from, this));
|
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}
|
|
|
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public void EndChangeTitle(Mobile from, string title, bool vendor)
|
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{
|
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Title = title;
|
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|
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LoadSBInfo();
|
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}
|
|
|
|
public void CancelChangeTitle(Mobile from)
|
|
{
|
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from.SendGump(new BarkeeperGump(from, this));
|
|
}
|
|
|
|
public void BeginChangeAppearance(Mobile from)
|
|
{
|
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from.CloseGump<PlayerVendorCustomizeGump>();
|
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from.SendGump(new PlayerVendorCustomizeGump(this, from));
|
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}
|
|
|
|
public void ChangeGender(Mobile from)
|
|
{
|
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Female = !Female;
|
|
|
|
if (Female)
|
|
{
|
|
Body = 401;
|
|
Name = NameList.RandomName("female");
|
|
|
|
FacialHairItemID = 0;
|
|
}
|
|
else
|
|
{
|
|
Body = 400;
|
|
Name = NameList.RandomName("male");
|
|
}
|
|
}
|
|
|
|
public override void InitSBInfo()
|
|
{
|
|
if (Title == "the waiter" || Title == "the barkeeper" || Title == "the baker" || Title == "the innkeeper" ||
|
|
Title == "the chef")
|
|
{
|
|
if (m_SBInfos.Count == 0)
|
|
{
|
|
m_SBInfos.Add(new SBPlayerBarkeeper());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_SBInfos.Clear();
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version;
|
|
|
|
writer.Write(m_House);
|
|
|
|
writer.Write(Owner);
|
|
|
|
writer.WriteEncodedInt(Rumors.Length);
|
|
|
|
for (var i = 0; i < Rumors.Length; ++i)
|
|
{
|
|
BarkeeperRumor.Serialize(writer, Rumors[i]);
|
|
}
|
|
|
|
writer.Write(TipMessage);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 1:
|
|
{
|
|
House = (BaseHouse)reader.ReadEntity<Item>();
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
Owner = reader.ReadEntity<Mobile>();
|
|
|
|
Rumors = new BarkeeperRumor[reader.ReadEncodedInt()];
|
|
|
|
for (var i = 0; i < Rumors.Length; ++i)
|
|
{
|
|
Rumors[i] = BarkeeperRumor.Deserialize(reader);
|
|
}
|
|
|
|
TipMessage = reader.ReadString();
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (version < 1)
|
|
{
|
|
Timer.StartTimer(UpgradeFromVersion0);
|
|
}
|
|
}
|
|
|
|
private void UpgradeFromVersion0()
|
|
{
|
|
House = BaseHouse.FindHouseAt(this);
|
|
}
|
|
}
|
|
|
|
public class BarkeeperTitleGump : Gump
|
|
{
|
|
private static readonly Entry[] m_Entries =
|
|
{
|
|
new("Alchemist"),
|
|
new("Animal Tamer"),
|
|
new("Apothecary"),
|
|
new("Artist"),
|
|
new("Baker", true),
|
|
new("Bard"),
|
|
new("Barkeep", "the barkeeper", true),
|
|
new("Beggar"),
|
|
new("Blacksmith"),
|
|
new("Bounty Hunter"),
|
|
new("Brigand"),
|
|
new("Butler"),
|
|
new("Carpenter"),
|
|
new("Chef", true),
|
|
new("Commander"),
|
|
new("Curator"),
|
|
new("Drunkard"),
|
|
new("Farmer"),
|
|
new("Fisherman"),
|
|
new("Gambler"),
|
|
new("Gypsy"),
|
|
new("Herald"),
|
|
new("Herbalist"),
|
|
new("Hermit"),
|
|
new("Innkeeper", true),
|
|
new("Jailor"),
|
|
new("Jester"),
|
|
new("Librarian"),
|
|
new("Mage"),
|
|
new("Mercenary"),
|
|
new("Merchant"),
|
|
new("Messenger"),
|
|
new("Miner"),
|
|
new("Monk"),
|
|
new("Noble"),
|
|
new("Paladin"),
|
|
new("Peasant"),
|
|
new("Pirate"),
|
|
new("Prisoner"),
|
|
new("Prophet"),
|
|
new("Ranger"),
|
|
new("Sage"),
|
|
new("Sailor"),
|
|
new("Scholar"),
|
|
new("Scribe"),
|
|
new("Sentry"),
|
|
new("Servant"),
|
|
new("Shepherd"),
|
|
new("Soothsayer"),
|
|
new("Stoic"),
|
|
new("Storyteller"),
|
|
new("Tailor"),
|
|
new("Thief"),
|
|
new("Tinker"),
|
|
new("Town Crier"),
|
|
new("Treasure Hunter"),
|
|
new("Waiter", true),
|
|
new("Warrior"),
|
|
new("Watchman"),
|
|
new("No Title", null)
|
|
};
|
|
|
|
private readonly PlayerBarkeeper m_Barkeeper;
|
|
private readonly Mobile m_From;
|
|
|
|
public BarkeeperTitleGump(Mobile from, PlayerBarkeeper barkeeper) : base(0, 0)
|
|
{
|
|
m_From = from;
|
|
m_Barkeeper = barkeeper;
|
|
|
|
from.CloseGump<BarkeeperGump>();
|
|
from.CloseGump<BarkeeperTitleGump>();
|
|
|
|
var entries = m_Entries;
|
|
|
|
RenderBackground();
|
|
|
|
var pageCount = (entries.Length + 19) / 20;
|
|
|
|
for (var i = 0; i < pageCount; ++i)
|
|
{
|
|
RenderPage(entries, i);
|
|
}
|
|
}
|
|
|
|
private void RenderBackground()
|
|
{
|
|
AddPage(0);
|
|
|
|
AddBackground(30, 40, 585, 410, 5054);
|
|
|
|
AddImage(30, 40, 9251);
|
|
AddImage(180, 40, 9251);
|
|
AddImage(30, 40, 9253);
|
|
AddImage(30, 130, 9253);
|
|
AddImage(598, 40, 9255);
|
|
AddImage(598, 130, 9255);
|
|
AddImage(30, 433, 9257);
|
|
AddImage(180, 433, 9257);
|
|
AddImage(30, 40, 9250);
|
|
AddImage(598, 40, 9252);
|
|
AddImage(598, 433, 9258);
|
|
AddImage(30, 433, 9256);
|
|
|
|
AddItem(30, 40, 6816);
|
|
AddItem(30, 125, 6817);
|
|
AddItem(30, 233, 6817);
|
|
AddItem(30, 341, 6817);
|
|
AddItem(580, 40, 6814);
|
|
AddItem(588, 125, 6815);
|
|
AddItem(588, 233, 6815);
|
|
AddItem(588, 341, 6815);
|
|
|
|
AddImage(560, 20, 1417);
|
|
AddItem(580, 44, 4033);
|
|
|
|
AddBackground(183, 25, 280, 30, 5054);
|
|
|
|
AddImage(180, 25, 10460);
|
|
AddImage(434, 25, 10460);
|
|
|
|
AddHtml(223, 32, 200, 40, "BARKEEP CUSTOMIZATION MENU");
|
|
AddBackground(243, 433, 150, 30, 5054);
|
|
|
|
AddImage(240, 433, 10460);
|
|
AddImage(375, 433, 10460);
|
|
|
|
AddImage(80, 398, 2151);
|
|
AddItem(72, 406, 2543);
|
|
|
|
AddHtml(110, 412, 180, 25, "sells food and drink");
|
|
}
|
|
|
|
private void RenderPage(Entry[] entries, int page)
|
|
{
|
|
AddPage(1 + page);
|
|
|
|
AddHtml(430, 70, 180, 25, $"Page {page + 1} of {(entries.Length + 19) / 20}");
|
|
|
|
for (int count = 0, i = page * 20; count < 20 && i < entries.Length; ++count, ++i)
|
|
{
|
|
var entry = entries[i];
|
|
|
|
AddButton(80 + count / 10 * 260, 100 + count % 10 * 30, 4005, 4007, 2 + i);
|
|
AddHtml(
|
|
120 + count / 10 * 260,
|
|
100 + count % 10 * 30,
|
|
entry.m_Vendor ? 148 : 180,
|
|
25,
|
|
entry.m_Description,
|
|
true
|
|
);
|
|
|
|
if (entry.m_Vendor)
|
|
{
|
|
AddImage(270 + count / 10 * 260, 98 + count % 10 * 30, 2151);
|
|
AddItem(262 + count / 10 * 260, 106 + count % 10 * 30, 2543);
|
|
}
|
|
}
|
|
|
|
AddButton(340, 400, 4005, 4007, 0, GumpButtonType.Page, 1 + (page + 1) % ((entries.Length + 19) / 20));
|
|
AddHtml(380, 400, 180, 25, "More Job Titles");
|
|
|
|
AddButton(338, 437, 4014, 4016, 1);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
var buttonID = info.ButtonID;
|
|
|
|
if (buttonID > 0)
|
|
{
|
|
--buttonID;
|
|
|
|
if (buttonID > 0)
|
|
{
|
|
--buttonID;
|
|
|
|
if (buttonID < m_Entries.Length)
|
|
{
|
|
m_Barkeeper.EndChangeTitle(m_From, m_Entries[buttonID].m_Title, m_Entries[buttonID].m_Vendor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_Barkeeper.CancelChangeTitle(m_From);
|
|
}
|
|
}
|
|
}
|
|
|
|
private class Entry
|
|
{
|
|
public readonly string m_Description;
|
|
public readonly string m_Title;
|
|
public readonly bool m_Vendor;
|
|
|
|
public Entry(string desc, bool vendor = false) : this(desc, $"the {desc.ToLower()}", vendor)
|
|
{
|
|
}
|
|
|
|
public Entry(string desc, string title, bool vendor = false)
|
|
{
|
|
m_Description = desc;
|
|
m_Title = title;
|
|
m_Vendor = vendor;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class BarkeeperGump : Gump
|
|
{
|
|
private readonly PlayerBarkeeper m_Barkeeper;
|
|
private readonly Mobile m_From;
|
|
|
|
public BarkeeperGump(Mobile from, PlayerBarkeeper barkeeper) : base(0, 0)
|
|
{
|
|
m_From = from;
|
|
m_Barkeeper = barkeeper;
|
|
|
|
from.CloseGump<BarkeeperGump>();
|
|
from.CloseGump<BarkeeperTitleGump>();
|
|
|
|
RenderBackground();
|
|
RenderCategories();
|
|
RenderMessageManagement();
|
|
RenderDismissConfirmation();
|
|
RenderMessageManagement_Message_AddOrChange();
|
|
RenderMessageManagement_Message_Remove();
|
|
RenderMessageManagement_Tip_AddOrChange();
|
|
RenderMessageManagement_Tip_Remove();
|
|
RenderAppearanceCategories();
|
|
}
|
|
|
|
public void RenderBackground()
|
|
{
|
|
AddPage(0);
|
|
|
|
AddBackground(30, 40, 585, 410, 5054);
|
|
|
|
AddImage(30, 40, 9251);
|
|
AddImage(180, 40, 9251);
|
|
AddImage(30, 40, 9253);
|
|
AddImage(30, 130, 9253);
|
|
AddImage(598, 40, 9255);
|
|
AddImage(598, 130, 9255);
|
|
AddImage(30, 433, 9257);
|
|
AddImage(180, 433, 9257);
|
|
AddImage(30, 40, 9250);
|
|
AddImage(598, 40, 9252);
|
|
AddImage(598, 433, 9258);
|
|
AddImage(30, 433, 9256);
|
|
|
|
AddItem(30, 40, 6816);
|
|
AddItem(30, 125, 6817);
|
|
AddItem(30, 233, 6817);
|
|
AddItem(30, 341, 6817);
|
|
AddItem(580, 40, 6814);
|
|
AddItem(588, 125, 6815);
|
|
AddItem(588, 233, 6815);
|
|
AddItem(588, 341, 6815);
|
|
|
|
AddBackground(183, 25, 280, 30, 5054);
|
|
|
|
AddImage(180, 25, 10460);
|
|
AddImage(434, 25, 10460);
|
|
AddImage(560, 20, 1417);
|
|
|
|
AddHtml(223, 32, 200, 40, "BARKEEP CUSTOMIZATION MENU");
|
|
AddBackground(243, 433, 150, 30, 5054);
|
|
|
|
AddImage(240, 433, 10460);
|
|
AddImage(375, 433, 10460);
|
|
}
|
|
|
|
public void RenderCategories()
|
|
{
|
|
AddPage(1);
|
|
|
|
AddButton(130, 120, 4005, 4007, 0, GumpButtonType.Page, 2);
|
|
AddHtml(170, 120, 200, 40, "Message Control");
|
|
|
|
AddButton(130, 200, 4005, 4007, 0, GumpButtonType.Page, 8);
|
|
AddHtml(170, 200, 200, 40, "Customize your barkeep");
|
|
|
|
AddButton(130, 280, 4005, 4007, 0, GumpButtonType.Page, 3);
|
|
AddHtml(170, 280, 200, 40, "Dismiss your barkeep");
|
|
|
|
AddButton(338, 437, 4014, 4016, 0);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
|
|
AddItem(574, 43, 5360);
|
|
}
|
|
|
|
public void RenderMessageManagement()
|
|
{
|
|
AddPage(2);
|
|
|
|
AddButton(130, 120, 4005, 4007, 0, GumpButtonType.Page, 4);
|
|
AddHtml(170, 120, 380, 20, "Add or change a message and keyword");
|
|
|
|
AddButton(130, 200, 4005, 4007, 0, GumpButtonType.Page, 5);
|
|
AddHtml(170, 200, 380, 20, "Remove a message and keyword from your barkeep");
|
|
|
|
AddButton(130, 280, 4005, 4007, 0, GumpButtonType.Page, 6);
|
|
AddHtml(170, 280, 380, 20, "Add or change your barkeeper's tip message");
|
|
|
|
AddButton(130, 360, 4005, 4007, 0, GumpButtonType.Page, 7);
|
|
AddHtml(170, 360, 380, 20, "Delete your barkeepers tip message");
|
|
|
|
AddButton(338, 437, 4014, 4016, 0, GumpButtonType.Page, 1);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
|
|
AddItem(580, 46, 4030);
|
|
}
|
|
|
|
public void RenderDismissConfirmation()
|
|
{
|
|
AddPage(3);
|
|
|
|
AddHtml(170, 160, 380, 20, "Are you sure you want to dismiss your barkeeper?");
|
|
|
|
AddButton(205, 280, 4005, 4007, GetButtonID(0, 0));
|
|
AddHtml(240, 280, 100, 20, @"Yes");
|
|
|
|
AddButton(395, 280, 4005, 4007, 0);
|
|
AddHtml(430, 280, 100, 20, "No");
|
|
|
|
AddButton(338, 437, 4014, 4016, 0, GumpButtonType.Page, 1);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
|
|
AddItem(574, 43, 5360);
|
|
AddItem(584, 34, 6579);
|
|
}
|
|
|
|
public void RenderMessageManagement_Message_AddOrChange()
|
|
{
|
|
AddPage(4);
|
|
|
|
AddHtml(250, 60, 500, 25, "Add or change a message");
|
|
|
|
var rumors = m_Barkeeper.Rumors;
|
|
|
|
for (var i = 0; i < rumors.Length; ++i)
|
|
{
|
|
var rumor = rumors[i];
|
|
|
|
AddHtml(100, 70 + i * 120, 50, 20, "Message");
|
|
AddHtml(100, 90 + i * 120, 450, 40, rumor == null ? "No current message" : rumor.Message, true);
|
|
AddHtml(100, 130 + i * 120, 50, 20, "Keyword");
|
|
AddHtml(100, 150 + i * 120, 450, 40, rumor == null ? "None" : rumor.Keyword, true);
|
|
|
|
AddButton(60, 90 + i * 120, 4005, 4007, GetButtonID(1, i));
|
|
}
|
|
|
|
AddButton(338, 437, 4014, 4016, 0, GumpButtonType.Page, 2);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
|
|
AddItem(580, 46, 4030);
|
|
}
|
|
|
|
public void RenderMessageManagement_Message_Remove()
|
|
{
|
|
AddPage(5);
|
|
|
|
AddHtml(190, 60, 500, 25, "Choose the message you would like to remove");
|
|
|
|
var rumors = m_Barkeeper.Rumors;
|
|
|
|
for (var i = 0; i < rumors.Length; ++i)
|
|
{
|
|
var rumor = rumors[i];
|
|
|
|
AddHtml(100, 70 + i * 120, 50, 20, "Message");
|
|
AddHtml(100, 90 + i * 120, 450, 40, rumor == null ? "No current message" : rumor.Message, true);
|
|
AddHtml(100, 130 + i * 120, 50, 20, "Keyword");
|
|
AddHtml(100, 150 + i * 120, 450, 40, rumor == null ? "None" : rumor.Keyword, true);
|
|
|
|
AddButton(60, 90 + i * 120, 4005, 4007, GetButtonID(2, i));
|
|
}
|
|
|
|
AddButton(338, 437, 4014, 4016, 0, GumpButtonType.Page, 2);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
|
|
AddItem(580, 46, 4030);
|
|
}
|
|
|
|
private int GetButtonID(int type, int index) => 1 + index * 6 + type;
|
|
|
|
private void RenderMessageManagement_Tip_AddOrChange()
|
|
{
|
|
AddPage(6);
|
|
|
|
AddHtml(250, 95, 500, 20, "Change this tip message");
|
|
AddHtml(100, 190, 50, 20, "Message");
|
|
AddHtml(100, 210, 450, 40, m_Barkeeper.TipMessage ?? "No current message", true);
|
|
|
|
AddButton(60, 210, 4005, 4007, GetButtonID(3, 0));
|
|
|
|
AddButton(338, 437, 4014, 4016, 0, GumpButtonType.Page, 2);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
|
|
AddItem(580, 46, 4030);
|
|
}
|
|
|
|
private void RenderMessageManagement_Tip_Remove()
|
|
{
|
|
AddPage(7);
|
|
|
|
AddHtml(250, 95, 500, 20, "Remove this tip message");
|
|
AddHtml(100, 190, 50, 20, "Message");
|
|
AddHtml(100, 210, 450, 40, m_Barkeeper.TipMessage ?? "No current message", true);
|
|
|
|
AddButton(60, 210, 4005, 4007, GetButtonID(4, 0));
|
|
|
|
AddButton(338, 437, 4014, 4016, 0, GumpButtonType.Page, 2);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
|
|
AddItem(580, 46, 4030);
|
|
}
|
|
|
|
private void RenderAppearanceCategories()
|
|
{
|
|
AddPage(8);
|
|
|
|
AddButton(130, 120, 4005, 4007, GetButtonID(5, 0));
|
|
AddHtml(170, 120, 120, 20, "Title");
|
|
|
|
if (m_Barkeeper.BodyValue != 0x340 && m_Barkeeper.BodyValue != 0x402)
|
|
{
|
|
AddButton(130, 200, 4005, 4007, GetButtonID(5, 1));
|
|
AddHtml(170, 200, 120, 20, "Appearance");
|
|
|
|
AddButton(130, 280, 4005, 4007, GetButtonID(5, 2));
|
|
AddHtml(170, 280, 120, 20, "Male / Female");
|
|
|
|
AddButton(338, 437, 4014, 4016, 0, GumpButtonType.Page, 1);
|
|
AddHtml(290, 440, 35, 40, "Back");
|
|
}
|
|
|
|
AddItem(580, 44, 4033);
|
|
}
|
|
|
|
public override void OnResponse(NetState state, RelayInfo info)
|
|
{
|
|
if (!m_Barkeeper.IsOwner(m_From))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var index = info.ButtonID - 1;
|
|
|
|
if (index < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var type = index % 6;
|
|
index /= 6;
|
|
|
|
switch (type)
|
|
{
|
|
case 0: // Controls
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0: // Dismiss
|
|
{
|
|
m_Barkeeper.Dismiss();
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 1: // Change message
|
|
{
|
|
m_Barkeeper.BeginChangeRumor(m_From, index);
|
|
break;
|
|
}
|
|
case 2: // Remove message
|
|
{
|
|
m_Barkeeper.RemoveRumor(m_From, index);
|
|
break;
|
|
}
|
|
case 3: // Change tip
|
|
{
|
|
m_Barkeeper.BeginChangeTip(m_From);
|
|
break;
|
|
}
|
|
case 4: // Remove tip
|
|
{
|
|
m_Barkeeper.RemoveTip(m_From);
|
|
break;
|
|
}
|
|
case 5: // Appearance category selection
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0:
|
|
m_Barkeeper.BeginChangeTitle(m_From);
|
|
break;
|
|
case 1:
|
|
m_Barkeeper.BeginChangeAppearance(m_From);
|
|
break;
|
|
case 2:
|
|
m_Barkeeper.ChangeGender(m_From);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|