224 lines
5.9 KiB
C#
224 lines
5.9 KiB
C#
using Server.Engines.CannedEvil;
|
|
using Server.Regions;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Multis
|
|
{
|
|
public abstract class BaseDockedBoat : Item
|
|
{
|
|
private string m_ShipName;
|
|
|
|
public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
|
|
{
|
|
Weight = 1.0;
|
|
LootType = LootType.Blessed;
|
|
|
|
MultiID = id;
|
|
Offset = offset;
|
|
|
|
m_ShipName = boat.ShipName;
|
|
}
|
|
|
|
public BaseDockedBoat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int MultiID { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Point3D Offset { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string ShipName
|
|
{
|
|
get => m_ShipName;
|
|
set
|
|
{
|
|
m_ShipName = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public abstract BaseBoat Boat { get; }
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version
|
|
|
|
writer.Write(MultiID);
|
|
writer.Write(Offset);
|
|
writer.Write(m_ShipName);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 1:
|
|
case 0:
|
|
{
|
|
MultiID = reader.ReadInt();
|
|
Offset = reader.ReadPoint3D();
|
|
m_ShipName = reader.ReadString();
|
|
|
|
if (version == 0)
|
|
{
|
|
reader.ReadUInt();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (LootType == LootType.Newbied)
|
|
{
|
|
LootType = LootType.Blessed;
|
|
}
|
|
|
|
if (Weight == 0.0)
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
|
|
|
|
from.Target = new InternalTarget(this);
|
|
}
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
if (m_ShipName != null)
|
|
{
|
|
list.Add(m_ShipName);
|
|
}
|
|
else
|
|
{
|
|
base.AddNameProperty(list);
|
|
}
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
if (m_ShipName != null)
|
|
{
|
|
LabelTo(from, m_ShipName);
|
|
}
|
|
else
|
|
{
|
|
base.OnSingleClick(from);
|
|
}
|
|
}
|
|
|
|
public void OnPlacement(Mobile from, Point3D p)
|
|
{
|
|
if (Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
|
}
|
|
else
|
|
{
|
|
var map = from.Map;
|
|
|
|
if (map == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var boat = Boat;
|
|
|
|
if (boat == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
|
|
|
|
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar &&
|
|
map != Map.Malas)
|
|
{
|
|
Delete();
|
|
|
|
boat.Owner = from;
|
|
boat.Anchored = true;
|
|
boat.ShipName = m_ShipName;
|
|
|
|
var keyValue = boat.CreateKeys(from);
|
|
|
|
if (boat.PPlank != null)
|
|
{
|
|
boat.PPlank.KeyValue = keyValue;
|
|
}
|
|
|
|
if (boat.SPlank != null)
|
|
{
|
|
boat.SPlank.KeyValue = keyValue;
|
|
}
|
|
|
|
boat.MoveToWorld(p, map);
|
|
}
|
|
else
|
|
{
|
|
boat.Delete();
|
|
from.SendLocalizedMessage(1043284); // A ship can not be created here.
|
|
}
|
|
}
|
|
}
|
|
|
|
private class InternalTarget : MultiTarget
|
|
{
|
|
private readonly BaseDockedBoat m_Model;
|
|
|
|
public InternalTarget(BaseDockedBoat model) : base(model.MultiID, model.Offset) => m_Model = model;
|
|
|
|
protected override void OnTarget(Mobile from, object o)
|
|
{
|
|
if (o is IPoint3D ip)
|
|
{
|
|
if (ip is Item item)
|
|
{
|
|
ip = item.GetWorldTop();
|
|
}
|
|
|
|
var p = new Point3D(ip);
|
|
|
|
var region = Region.Find(p, from.Map);
|
|
|
|
if (region.IsPartOf<DungeonRegion>())
|
|
{
|
|
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
|
|
}
|
|
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
|
|
{
|
|
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
|
|
}
|
|
else
|
|
{
|
|
m_Model.OnPlacement(from, p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|