ModernUO/Projects/UOContent/Multis/Houses/HouseTeleporter.cs
Kamron Batman d070efeab3
fix(houses): Converts house packets (1 of 2) (#502)
- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets

### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.

Example:
```cs
public SpanOwner CreatePacket()
{
  var writer = new SpanWriter(0x400);
  // write some stuff
  return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`

Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
2021-02-13 09:18:12 -08:00

200 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
namespace Server.Items
{
public class HouseTeleporter : Item, ISecurable
{
public HouseTeleporter(int itemID, Item target = null) : base(itemID)
{
Movable = false;
Level = SecureLevel.Anyone;
Target = target;
}
public HouseTeleporter(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Item Target { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level { get; set; }
public bool CheckAccess(Mobile m)
{
var house = BaseHouse.FindHouseAt(this);
return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
house?.HasSecureAccess(m, Level) == true;
}
public override bool OnMoveOver(Mobile m)
{
if (Target?.Deleted == false)
{
if (CheckAccess(m))
{
if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
{
new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
}
new DelayTimer(this, m).Start();
}
else
{
m.SendLocalizedMessage(1061637); // You are not allowed to access this.
}
}
return true;
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)Level);
writer.Write(Target);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
Target = reader.ReadEntity<Item>();
if (version < 1)
{
Level = SecureLevel.Anyone;
}
break;
}
}
}
private class EffectTimer : Timer
{
private readonly int m_EffectID;
private readonly Point3D m_Location;
private readonly Map m_Map;
private readonly int m_SoundID;
public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
{
m_Location = p;
m_Map = map;
m_EffectID = effectID;
m_SoundID = soundID;
}
protected override void OnTick()
{
Effects.SendLocationParticles(
EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
m_EffectID,
0
);
if (m_SoundID != -1)
{
Effects.PlaySound(m_Location, m_Map, m_SoundID);
}
}
}
private class DelayTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly HouseTeleporter m_Teleporter;
public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
{
m_Teleporter = tp;
m_Mobile = m;
}
protected override void OnTick()
{
var target = m_Teleporter.Target;
if (target?.Deleted != false)
{
return;
}
var m = m_Mobile;
if (m.Location != m_Teleporter.Location || m.Map != m_Teleporter.Map)
{
return;
}
var p = target.GetWorldTop();
var map = target.Map;
BaseCreature.TeleportPets(m, p, map);
m.MoveToWorld(p, map);
if (m.Hidden && m.AccessLevel != AccessLevel.Player)
{
return;
}
Effects.PlaySound(target.Location, target.Map, 0x1FE);
Effects.SendLocationParticles(
EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023,
0
);
Effects.SendLocationParticles(
EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023,
0
);
new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
}
}
}
}