ModernUO/Projects/UOContent/Mobiles/Abilities/ReflectPhysicalDamage.cs

15 lines
488 B
C#

namespace Server.Mobiles;
public class ReflectPhysicalDamage : MonsterAbility
{
// This is handled manually in AOS.Damage()
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.CombatAction;
public override MonsterAbilityType AbilityType => MonsterAbilityType.ReflectPhysicalDamage;
public virtual int PercentReflected => 10;
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
{
}
}