http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
174 lines
No EOL
4.7 KiB
C#
174 lines
No EOL
4.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Gumps;
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using Server.Spells.Necromancy;
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using Server.Regions;
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namespace Server.Spells.Chivalry
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{
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public class NobleSacrificeSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Noble Sacrifice", "Dium Prostra",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 65.0; } }
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public override int RequiredMana{ get{ return 20; } }
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public override int RequiredTithing{ get{ return 30; } }
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public override int MantraNumber{ get{ return 1060725; } } // Dium Prostra
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public override bool BlocksMovement{ get{ return false; } }
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public NobleSacrificeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) ) // TODO: Validate range
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{
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if ( m is BaseCreature && ((BaseCreature)m).IsAnimatedDead )
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continue;
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if ( Caster != m && m.InLOS( Caster ) && Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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Caster.PlaySound( 0x244 );
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Caster.FixedParticles( 0x3709, 1, 30, 9965, 5, 7, EffectLayer.Waist );
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Caster.FixedParticles( 0x376A, 1, 30, 9502, 5, 3, EffectLayer.Waist );
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/* Attempts to Resurrect, Cure and Heal all targets in a radius around the caster.
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* If any target is successfully assisted, the Paladin's current
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* Hit Points, Mana and Stamina are set to 1.
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* Amount of damage healed is affected by the Caster's Karma, from 8 to 24 hit points.
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*/
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bool sacrifice = false;
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// TODO: Is there really a resurrection chance?
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double resChance = 0.1 + (0.9 * ((double)Caster.Karma / 10000));
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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if ( !m.Alive )
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{
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if ( m.Region != null && m.Region.IsPartOf( "Khaldun" ) )
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{
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Caster.SendLocalizedMessage( 1010395 ); // The veil of death in this area is too strong and resists thy efforts to restore life.
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}
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else if( resChance > Utility.RandomDouble() )
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{
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m.FixedParticles( 0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, Caster ) );
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sacrifice = true;
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}
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}
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else
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{
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bool sendEffect = false;
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if ( m.Poisoned && m.CurePoison( Caster ) )
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{
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Caster.DoBeneficial( m );
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if ( Caster != m )
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Caster.SendLocalizedMessage( 1010058 ); // You have cured the target of all poisons!
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m.SendLocalizedMessage( 1010059 ); // You have been cured of all poisons.
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sendEffect = true;
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sacrifice = true;
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}
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if ( m.Hits < m.HitsMax )
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{
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int toHeal = ComputePowerValue( 10 ) + Utility.RandomMinMax( 0, 2 );
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// TODO: Should caps be applied?
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if ( toHeal < 8 )
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toHeal = 8;
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else if ( toHeal > 24 )
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toHeal = 24;
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Caster.DoBeneficial( m );
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m.Heal( toHeal, Caster );
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sendEffect = true;
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}
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StatMod mod;
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mod = m.GetStatMod( "[Magic] Str Offset" );
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if ( mod != null && mod.Offset < 0 )
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{
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m.RemoveStatMod( "[Magic] Str Offset" );
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sendEffect = true;
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}
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mod = m.GetStatMod( "[Magic] Dex Offset" );
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if ( mod != null && mod.Offset < 0 )
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{
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m.RemoveStatMod( "[Magic] Dex Offset" );
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sendEffect = true;
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}
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mod = m.GetStatMod( "[Magic] Int Offset" );
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if ( mod != null && mod.Offset < 0 )
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{
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m.RemoveStatMod( "[Magic] Int Offset" );
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sendEffect = true;
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}
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if ( m.Paralyzed )
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{
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m.Paralyzed = false;
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sendEffect = true;
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}
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if ( EvilOmenSpell.CheckEffect( m ) )
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sendEffect = true;
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if ( StrangleSpell.RemoveCurse( m ) )
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sendEffect = true;
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if ( CorpseSkinSpell.RemoveCurse( m ) )
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sendEffect = true;
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// TODO: Should this remove blood oath? Pain spike?
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if ( sendEffect )
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{
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m.FixedParticles( 0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head );
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sacrifice = true;
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}
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}
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}
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if ( sacrifice )
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{
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Caster.PlaySound( Caster.Body.IsFemale ? 0x150 : 0x423 );
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Caster.Hits = 1;
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Caster.Stam = 1;
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Caster.Mana = 1;
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}
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}
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FinishSequence();
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}
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}
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} |