(http://www.runuo.com/bugs/index.php?cmd=view&id=38) - Unfilled commodity deeds now carry the etching "Unfilled" (http://www.runuo.com/bugs/index.php?cmd=view&id=40) - Empty scrolls can be deeded in a commodity deed (http://www.uodemise.com/discussion/showthread.php?t=127485) - Dying tubs, if locked down, can allow security level choices (http://www.uodemise.com/discussion/showthread.php?t=128546) - Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90) (http://www.uodemise.com/discussion/showthread.php?t=122733) - Wooden Footlockers now show the correct container gump (http://www.uodemise.com/discussion/showthread.php?t=126452) - Changes to Interior Decorator (still not includes the fix to turn paragon chests): --> single item addons can be raised/lowered --> the gump stays visible until target is cancelled --> target won't be cancelled automatically when the decorator is used on a target (http://www.uodemise.com/discussion/showthread.php?t=126668) - Doom Lever Puzzle item list changed to generics (http://www.uodemise.com/discussion/showthread.php?t=130396) - Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required. (http://www.uodemise.com/discussion/showthread.php?t=116542) - Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI (http://www.runuo.com/bugs/index.php?cmd=view&id=90) (http://www.runuo.com/bugs/index.php?cmd=view&id=113) - You can't anymore discord NPC vendors (http://www.runuo.com/bugs/index.php?cmd=view&id=33) - Removing a rune from runebook won't change the default rune set (http://www.runuo.com/bugs/index.php?cmd=view&id=41) - Various runebook security changes (see link for the list) (http://www.runuo.com/bugs/index.php?cmd=view&id=39) - You can't use the Sacrifice virtue while hidden (http://www.runuo.com/bugs/index.php?cmd=view&id=42) - Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays) (http://www.uodemise.com/discussion/showthread.php?t=123805) - Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak) (http://www.runuo.com/bugs/index.php?cmd=view&id=43) - Word of Death changes: --> the "pitful damage" is much powerful now --> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage --> the damage is influenced by SDI (http://www.runuo.com/bugs/index.php?cmd=view&id=36) - Teleporters generated by [telgen got corrected for the Wrong dungeon (http://www.runuo.com/bugs/index.php?cmd=view&id=34)
151 lines
4 KiB
C#
151 lines
4 KiB
C#
using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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namespace Server.Spells.Chivalry
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{
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public abstract class PaladinSpell : Spell
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{
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public abstract int RequiredTithing{ get; }
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public abstract int MantraNumber{ get; }
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public override SkillName CastSkill{ get{ return SkillName.Chivalry; } }
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public override SkillName DamageSkill{ get{ return SkillName.Chivalry; } }
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public override bool ClearHandsOnCast{ get{ return false; } }
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//public override int CastDelayBase{ get{ return 1; } }
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public override int CastRecoveryBase{ get{ return 7; } }
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public PaladinSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
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{
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}
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public override bool CheckCast()
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{
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int mana = ScaleMana( RequiredMana );
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if ( !base.CheckCast() )
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return false;
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if ( Caster.Skills[SkillName.Chivalry].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1060172, RequiredSkill.ToString( "F1" ) ); // You must have at least ~1_SKILL_REQUIREMENT~ Chivalry to use this ability,
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return false;
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}
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else if ( Caster.TithingPoints < RequiredTithing )
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{
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Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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return true;
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}
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public override bool CheckFizzle()
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{
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int requiredTithing = this.RequiredTithing;
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if ( AosAttributes.GetValue( Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
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requiredTithing = 0;
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int mana = ScaleMana( RequiredMana );
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if ( Caster.Skills[SkillName.Chivalry].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1060172, RequiredSkill.ToString( "F1" ) ); // You must have at least ~1_SKILL_REQUIREMENT~ Chivalry to use this ability,
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return false;
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}
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else if ( Caster.TithingPoints < requiredTithing )
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{
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Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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Caster.TithingPoints -= requiredTithing;
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if ( !base.CheckFizzle() )
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return false;
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Caster.Mana -= mana;
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return true;
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}
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public override void SayMantra()
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{
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Caster.PublicOverheadMessage( MessageType.Regular, 0x3B2, MantraNumber, "", false );
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}
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public override void DoFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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Caster.NextSpellTime = DateTime.Now;
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}
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public override void DoHurtFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnDisturb( DisturbType type, bool message )
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{
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base.OnDisturb( type, message );
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if ( message )
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, (int)( GetCastDelay().TotalSeconds * 28 ), 4, 3 );
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}
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill;
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max = RequiredSkill + 50.0;
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}
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public override int GetMana()
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{
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return 0;
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}
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public int ComputePowerValue( int div )
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{
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return ComputePowerValue( Caster, div );
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}
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public static int ComputePowerValue( Mobile from, int div )
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{
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if ( from == null )
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return 0;
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int v = (int) Math.Sqrt( from.Karma + 20000 + (from.Skills.Chivalry.Fixed * 10) );
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return v / div;
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}
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}
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}
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