http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
155 lines
No EOL
4 KiB
C#
155 lines
No EOL
4 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class CorpseSkinSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Corpse Skin", "In Agle Corp Ylem",
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203,
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9051,
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Reagent.BatWing,
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Reagent.GraveDust
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 11; } }
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public CorpseSkinSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh,
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* making them more vulnerable to Fire and Poison damage,
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* but increasing their resistance to Physical and Cold damage.
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*
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
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*
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* NOTE: Algorithm above is fixed point, should be:
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* ((ss-mr)/2.5) + 40
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*
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* NOTE: Resistance is not checked if targeting yourself
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[m];
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if ( timer != null )
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timer.DoExpire();
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else
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m.SendLocalizedMessage( 1061689 ); // Your skin turns dry and corpselike.
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.FixedParticles( 0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head );
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m.PlaySound( 0x1BB );
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double ss = GetDamageSkill( Caster );
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double mr = ( Caster == m ? 0.0 : GetResistSkill( m ) );
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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TimeSpan duration = TimeSpan.FromSeconds( ((ss - mr) / 2.5) + 40.0 );
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ResistanceMod[] mods = new ResistanceMod[4]
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{
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new ResistanceMod( ResistanceType.Fire, -15 ),
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new ResistanceMod( ResistanceType.Poison, -15 ),
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new ResistanceMod( ResistanceType.Cold, +10 ),
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new ResistanceMod( ResistanceType.Physical, +10 )
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};
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timer = new ExpireTimer( m, mods, duration );
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timer.Start();
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.CorpseSkin, 1075663, duration, m ) );
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m_Table[m] = timer;
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for ( int i = 0; i < mods.Length; ++i )
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m.AddResistanceMod( mods[i] );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool RemoveCurse( Mobile m )
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{
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ExpireTimer t = (ExpireTimer)m_Table[m];
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if ( t == null )
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return false;
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m.SendLocalizedMessage( 1061688 ); // Your skin returns to normal.
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t.DoExpire();
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return true;
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod[] m_Mods;
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public ExpireTimer( Mobile m, ResistanceMod[] mods, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Mods = mods;
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}
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public void DoExpire()
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{
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for ( int i = 0; i < m_Mods.Length; ++i )
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m_Mobile.RemoveResistanceMod( m_Mods[i] );
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Stop();
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BuffInfo.RemoveBuff( m_Mobile, BuffIcon.CorpseSkin );
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m_Table.Remove( m_Mobile );
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage( 1061688 ); // Your skin returns to normal.
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DoExpire();
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}
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}
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private class InternalTarget : Target
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{
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private CorpseSkinSpell m_Owner;
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public InternalTarget( CorpseSkinSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |