- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
38 lines
1.8 KiB
C#
38 lines
1.8 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2020 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: NetworkState.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System.Runtime.CompilerServices;
|
|
using System.Threading;
|
|
|
|
namespace Server.Network
|
|
{
|
|
public class NetworkState
|
|
{
|
|
public static readonly NetworkState PauseState = new NetworkState(true);
|
|
public static readonly NetworkState ResumeState = new NetworkState(false);
|
|
|
|
public bool Paused { get; }
|
|
|
|
internal NetworkState(bool paused) => Paused = paused;
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool Pause(ref NetworkState state) =>
|
|
Interlocked.Exchange(ref state, PauseState)?.Paused != true;
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool Resume(ref NetworkState state) =>
|
|
Interlocked.Exchange(ref state, ResumeState)?.Paused == true;
|
|
}
|
|
}
|