ModernUO/Scripts/Engines/Harvest/Core/HarvestDefinition.cs

136 lines
No EOL
5.3 KiB
C#

using System;
using System.Collections;
namespace Server.Engines.Harvest
{
public class HarvestDefinition
{
private int m_BankWidth, m_BankHeight;
private int m_MinTotal, m_MaxTotal;
private int[] m_Tiles;
private bool m_RangedTiles;
private TimeSpan m_MinRespawn, m_MaxRespawn;
private int m_MaxRange;
private int m_ConsumedPerHarvest, m_ConsumedPerFeluccaHarvest;
private bool m_PlaceAtFeetIfFull;
private SkillName m_Skill;
private int[] m_EffectActions;
private int[] m_EffectCounts;
private int[] m_EffectSounds;
private TimeSpan m_EffectSoundDelay;
private TimeSpan m_EffectDelay;
private object m_NoResourcesMessage, m_OutOfRangeMessage, m_TimedOutOfRangeMessage, m_DoubleHarvestMessage, m_FailMessage, m_PackFullMessage, m_ToolBrokeMessage;
private HarvestResource[] m_Resources;
private HarvestVein[] m_Veins;
private bool m_RaceBonus;
public int BankWidth{ get{ return m_BankWidth; } set{ m_BankWidth = value; } }
public int BankHeight{ get{ return m_BankHeight; } set{ m_BankHeight = value; } }
public int MinTotal{ get{ return m_MinTotal; } set{ m_MinTotal = value; } }
public int MaxTotal{ get{ return m_MaxTotal; } set{ m_MaxTotal = value; } }
public int[] Tiles{ get{ return m_Tiles; } set{ m_Tiles = value; } }
public bool RangedTiles{ get{ return m_RangedTiles; } set{ m_RangedTiles = value; } }
public TimeSpan MinRespawn{ get{ return m_MinRespawn; } set{ m_MinRespawn = value; } }
public TimeSpan MaxRespawn{ get{ return m_MaxRespawn; } set{ m_MaxRespawn = value; } }
public int MaxRange{ get{ return m_MaxRange; } set{ m_MaxRange = value; } }
public int ConsumedPerHarvest{ get{ return m_ConsumedPerHarvest; } set{ m_ConsumedPerHarvest = value; } }
public int ConsumedPerFeluccaHarvest{ get{ return m_ConsumedPerFeluccaHarvest; } set{ m_ConsumedPerFeluccaHarvest = value; } }
public bool PlaceAtFeetIfFull{ get{ return m_PlaceAtFeetIfFull; } set{ m_PlaceAtFeetIfFull = value; } }
public SkillName Skill{ get{ return m_Skill; } set{ m_Skill = value; } }
public int[] EffectActions{ get{ return m_EffectActions; } set{ m_EffectActions = value; } }
public int[] EffectCounts{ get{ return m_EffectCounts; } set{ m_EffectCounts = value; } }
public int[] EffectSounds{ get{ return m_EffectSounds; } set{ m_EffectSounds = value; } }
public TimeSpan EffectSoundDelay{ get{ return m_EffectSoundDelay; } set{ m_EffectSoundDelay = value; } }
public TimeSpan EffectDelay{ get{ return m_EffectDelay; } set{ m_EffectDelay = value; } }
public object NoResourcesMessage{ get{ return m_NoResourcesMessage; } set{ m_NoResourcesMessage = value; } }
public object OutOfRangeMessage{ get{ return m_OutOfRangeMessage; } set{ m_OutOfRangeMessage = value; } }
public object TimedOutOfRangeMessage{ get{ return m_TimedOutOfRangeMessage; } set{ m_TimedOutOfRangeMessage = value; } }
public object DoubleHarvestMessage{ get{ return m_DoubleHarvestMessage; } set{ m_DoubleHarvestMessage = value; } }
public object FailMessage{ get{ return m_FailMessage; } set{ m_FailMessage = value; } }
public object PackFullMessage{ get{ return m_PackFullMessage; } set{ m_PackFullMessage = value; } }
public object ToolBrokeMessage{ get{ return m_ToolBrokeMessage; } set{ m_ToolBrokeMessage = value; } }
public HarvestResource[] Resources{ get{ return m_Resources; } set{ m_Resources = value; } }
public HarvestVein[] Veins{ get{ return m_Veins; } set{ m_Veins = value; } }
public bool RaceBonus { get { return m_RaceBonus; } set { m_RaceBonus = value; } }
private Hashtable m_BanksByMap;
public Hashtable Banks{ get{ return m_BanksByMap; } set{ m_BanksByMap = value; } }
public void SendMessageTo( Mobile from, object message )
{
if ( message is int )
from.SendLocalizedMessage( (int)message );
else if ( message is string )
from.SendMessage( (string)message );
}
public HarvestBank GetBank( Map map, int x, int y )
{
if ( map == null || map == Map.Internal )
return null;
x /= m_BankWidth;
y /= m_BankHeight;
Hashtable banks = (Hashtable)m_BanksByMap[map];
if ( banks == null )
m_BanksByMap[map] = banks = new Hashtable();
Point2D key = new Point2D( x, y );
HarvestBank bank = (HarvestBank)banks[key];
if ( bank == null )
banks[key] = bank = new HarvestBank( this, GetVeinAt( map, x, y ) );
return bank;
}
public HarvestVein GetVeinAt( Map map, int x, int y )
{
if ( m_Veins.Length == 1 )
return m_Veins[0];
Random random = new Random( (x*17)+(y*11)+(map.MapID * 3) );
double randomValue = random.NextDouble() * 100;
for ( int i = 0; i < m_Veins.Length; ++i )
{
if ( randomValue <= m_Veins[i].VeinChance )
return m_Veins[i];
randomValue -= m_Veins[i].VeinChance;
}
return null;
}
public HarvestDefinition()
{
m_BanksByMap = new Hashtable();
}
public bool Validate( int tileID )
{
if ( m_RangedTiles )
{
bool contains = false;
for ( int i = 0; !contains && i < m_Tiles.Length; i += 2 )
contains = ( tileID >= m_Tiles[i] && tileID <= m_Tiles[i + 1] );
return contains;
}
else
{
int dist = -1;
for ( int i = 0; dist < 0 && i < m_Tiles.Length; ++i )
dist = ( m_Tiles[i] - tileID );
return ( dist == 0 );
}
}
}
}