355 lines
No EOL
8.2 KiB
C#
355 lines
No EOL
8.2 KiB
C#
using System;
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using Server;
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using Server.Targeting;
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using System.Collections;
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2790, 0x27DB )]
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public class LeatherNinjaBelt : BaseWaist, IUsesRemaining
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{
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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private bool m_Using;
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private int m_UsesRemaining;
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private Poison m_Poison;
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private int m_PoisonCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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public LeatherNinjaBelt() : base( 0x2790 )
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{
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Weight = 1.0;
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Layer = Layer.Waist;
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}
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public LeatherNinjaBelt( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
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if ( m_Poison != null && m_PoisonCharges > 0 )
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list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
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}
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public override bool OnEquip( Mobile from )
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{
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if ( !base.OnEquip( from ) )
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return false;
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from.SendLocalizedMessage( 1070785 ); // Double click this item each time you wish to throw a shuriken.
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return true;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from ) )
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return;
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if ( m_UsesRemaining < 1 )
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{
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// You have no shuriken in your ninja belt!
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from.SendLocalizedMessage( 1063297 );
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}
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else if ( m_Using )
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{
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// You cannot throw another shuriken yet.
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from.SendLocalizedMessage( 1063298 );
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}
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else if ( !BasePotion.HasFreeHand( from ) )
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{
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// You must have a free hand to throw shuriken.
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from.SendLocalizedMessage( 1063299 );
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}
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else
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{
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from.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
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}
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}
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public void Shoot( Mobile from, Mobile target )
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{
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if ( from == target )
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return;
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if ( m_UsesRemaining < 1 )
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{
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// You have no shuriken in your ninja belt!
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from.SendLocalizedMessage( 1063297 );
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}
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else if ( m_Using )
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{
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// You cannot throw another shuriken yet.
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from.SendLocalizedMessage( 1063298 );
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}
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else if ( !BasePotion.HasFreeHand( from ) )
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{
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// You must have a free hand to throw shuriken.
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from.SendLocalizedMessage( 1063299 );
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}
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else if ( from.InRange( target, 2 ) )
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{
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from.SendLocalizedMessage( 1063303 ); // Your target is too close!
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}
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else if ( from.CanBeHarmful( target ) )
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{
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m_Using = true;
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from.Direction = from.GetDirectionTo( target );
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if ( from.Body.IsHuman )
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from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
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from.PlaySound( 0x23A );
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from.MovingEffect( target, 0x27AC, 1, 0, false, false );
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if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 65.0 ) )
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnShurikenHit ), new object[]{ from, target } );
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else
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ConsumeUse();
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Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( ResetUsing ) );
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}
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}
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private void OnShurikenHit( object state )
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{
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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Mobile target = (Mobile)states[1];
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if ( !from.CanBeHarmful( target ) )
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return;
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from.DoHarmful( target );
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AOS.Damage( target, from, Utility.RandomMinMax( 3, 5 ), 100, 0, 0, 0, 0 );
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if ( m_Poison != null && m_PoisonCharges > 0 )
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target.ApplyPoison( from, m_Poison );
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ConsumeUse();
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}
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public void ConsumeUse()
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{
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if ( m_UsesRemaining < 1 )
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return;
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--m_UsesRemaining;
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if ( m_PoisonCharges > 0 )
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{
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--m_PoisonCharges;
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if ( m_PoisonCharges == 0 )
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m_Poison = null;
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}
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InvalidateProperties();
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}
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public void ResetUsing()
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{
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m_Using = false;
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}
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private const int MaxUses = 10;
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public void Unload( Mobile from )
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{
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if ( UsesRemaining < 1 )
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return;
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Shuriken shuriken = new Shuriken( UsesRemaining );
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shuriken.Poison = m_Poison;
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shuriken.PoisonCharges = m_PoisonCharges;
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from.AddToBackpack( shuriken );
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m_UsesRemaining = 0;
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m_PoisonCharges = 0;
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m_Poison = null;
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InvalidateProperties();
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}
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public void Reload( Mobile from, Shuriken shuriken )
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{
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int need = ( MaxUses - m_UsesRemaining );
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if ( need <= 0 )
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{
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// You cannot add any more shuriken.
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from.SendLocalizedMessage( 1063302 );
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}
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else if ( shuriken.UsesRemaining > 0 )
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{
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if ( need > shuriken.UsesRemaining )
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need = shuriken.UsesRemaining;
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if ( shuriken.Poison != null && shuriken.PoisonCharges > 0 )
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{
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if ( m_PoisonCharges <= 0 || m_Poison == shuriken.Poison )
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{
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if ( m_Poison != null && m_Poison.Level < shuriken.Poison.Level )
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Unload( from );
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if ( need > shuriken.PoisonCharges )
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need = shuriken.PoisonCharges;
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if ( m_Poison == null || m_PoisonCharges <= 0 )
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m_PoisonCharges = need;
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else
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m_PoisonCharges += need;
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m_Poison = shuriken.Poison;
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shuriken.PoisonCharges -= need;
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if ( shuriken.PoisonCharges <= 0 )
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shuriken.Poison = null;
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m_UsesRemaining += need;
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shuriken.UsesRemaining -= need;
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}
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else
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{
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from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
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}
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}
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else
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{
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m_UsesRemaining += need;
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shuriken.UsesRemaining -= need;
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}
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if ( shuriken.UsesRemaining <= 0 )
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shuriken.Delete();
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InvalidateProperties();
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}
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}
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public void OnTarget( Mobile from, object obj )
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{
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if ( Deleted || !IsChildOf( from ) )
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return;
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if ( obj is Mobile )
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Shoot( from, (Mobile) obj );
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else if ( obj is Shuriken )
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Reload( from, (Shuriken) obj );
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else
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from.SendLocalizedMessage( 1063301 ); // You can only place shuriken in a ninja belt.
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( IsChildOf( from ) )
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{
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list.Add( new LoadEntry( this ) );
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list.Add( new UnloadEntry( this ) );
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}
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}
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private class LoadEntry : ContextMenuEntry
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{
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private LeatherNinjaBelt m_Belt;
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public LoadEntry( LeatherNinjaBelt belt ) : base( 6222, 0 )
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{
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m_Belt = belt;
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}
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public override void OnClick()
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{
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if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
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Owner.From.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( m_Belt.OnTarget ) );
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}
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}
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private class UnloadEntry : ContextMenuEntry
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{
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private LeatherNinjaBelt m_Belt;
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public UnloadEntry( LeatherNinjaBelt belt ) : base( 6223, 0 )
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{
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m_Belt = belt;
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Enabled = ( belt.UsesRemaining > 0 );
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}
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public override void OnClick()
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{
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if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
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m_Belt.Unload( Owner.From );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( (int) m_UsesRemaining );
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Poison.Serialize( m_Poison, writer );
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writer.Write( (int) m_PoisonCharges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize( reader );
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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} |