ModernUO/Projects/UOContent.Tests/Tests/Items/Games/Mahjong/MahjongPacketTests.cs
Kamron Batman 60a3a6f501
feat: Splits Server in Core and Application (#1806)
> [!Note]
> **Developer Note**
> Now developers will only need to build/run the Application project instead of everything.
> When adding new projects, make sure to: 
> 1. Add a reference to that project in the Application project.
> 2. Add the dll file to the Distribution/Data/assemblies.json file

### Summary
- Adds an application project
- Consolidates process restarts to use `Core.Kill(true)`
- Removes some old messaging, for example processor optimization
- Fixes missing build cleanup
2024-05-30 23:34:03 -07:00

117 lines
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3.4 KiB
C#

using Server;
using Server.Engines.Mahjong;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests;
[Collection("Sequential Tests")]
public class MahjongPacketTests : IClassFixture<ServerFixture>
{
[Fact]
public void TestMahjongJoinGame()
{
Serial game = (Serial)0x1024u;
var expected = new MahjongJoinGame(game).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMahjongJoinGame(game);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Theory]
[InlineData(true)]
[InlineData(false)]
public void TestMahjongPlayersInfo(bool showScores)
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
var game = new MahjongGame { ShowScores = showScores };
game.Players.Join(m);
var expected = new MahjongPlayersInfo(game, m).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMahjongPlayersInfo(game, m);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Theory]
[InlineData(true, true)]
[InlineData(true, false)]
[InlineData(false, true)]
[InlineData(false, false)]
public void TestMahjongGeneralInfo(bool showScores, bool spectatorVision)
{
var game = new MahjongGame { ShowScores = showScores, SpectatorVision = spectatorVision};
var expected = new MahjongGeneralInfo(game).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMahjongGeneralInfo(game);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Theory]
[InlineData(true)]
[InlineData(false)]
public void TestMahjongTilesInfo(bool spectatorVision)
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
var game = new MahjongGame { SpectatorVision = spectatorVision };
game.Players.Join(m);
var expected = new MahjongTilesInfo(game, m).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMahjongTilesInfo(game, m);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Theory]
[InlineData(true)]
[InlineData(false)]
public void TestMahjongTileInfo(bool spectatorVision)
{
var m = new Mobile((Serial)0x1);
m.DefaultMobileInit();
var game = new MahjongGame { SpectatorVision = spectatorVision };
game.Players.Join(m);
var expected = new MahjongTileInfo(game.Tiles[0], m).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMahjongTileInfo(game.Tiles[0], m);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestMahjongRelieve()
{
Serial game = (Serial)0x1024u;
var expected = new MahjongRelieve(game).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMahjongRelieve(game);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
}