> [!Note] > **Developer Note** > Now developers will only need to build/run the Application project instead of everything. > When adding new projects, make sure to: > 1. Add a reference to that project in the Application project. > 2. Add the dll file to the Distribution/Data/assemblies.json file ### Summary - Adds an application project - Consolidates process restarts to use `Core.Kill(true)` - Removes some old messaging, for example processor optimization - Fixes missing build cleanup
117 lines
No EOL
3.4 KiB
C#
117 lines
No EOL
3.4 KiB
C#
using Server;
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using Server.Engines.Mahjong;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests;
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[Collection("Sequential Tests")]
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public class MahjongPacketTests : IClassFixture<ServerFixture>
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{
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[Fact]
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public void TestMahjongJoinGame()
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{
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Serial game = (Serial)0x1024u;
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var expected = new MahjongJoinGame(game).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendMahjongJoinGame(game);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongPlayersInfo(bool showScores)
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{
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var m = new Mobile((Serial)0x1);
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m.DefaultMobileInit();
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var game = new MahjongGame { ShowScores = showScores };
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game.Players.Join(m);
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var expected = new MahjongPlayersInfo(game, m).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendMahjongPlayersInfo(game, m);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true, true)]
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[InlineData(true, false)]
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[InlineData(false, true)]
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[InlineData(false, false)]
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public void TestMahjongGeneralInfo(bool showScores, bool spectatorVision)
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{
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var game = new MahjongGame { ShowScores = showScores, SpectatorVision = spectatorVision};
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var expected = new MahjongGeneralInfo(game).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendMahjongGeneralInfo(game);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongTilesInfo(bool spectatorVision)
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{
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var m = new Mobile((Serial)0x1);
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m.DefaultMobileInit();
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var game = new MahjongGame { SpectatorVision = spectatorVision };
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game.Players.Join(m);
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var expected = new MahjongTilesInfo(game, m).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendMahjongTilesInfo(game, m);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongTileInfo(bool spectatorVision)
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{
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var m = new Mobile((Serial)0x1);
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m.DefaultMobileInit();
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var game = new MahjongGame { SpectatorVision = spectatorVision };
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game.Players.Join(m);
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var expected = new MahjongTileInfo(game.Tiles[0], m).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendMahjongTileInfo(game.Tiles[0], m);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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[Fact]
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public void TestMahjongRelieve()
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{
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Serial game = (Serial)0x1024u;
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var expected = new MahjongRelieve(game).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendMahjongRelieve(game);
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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} |