ModernUO/Scripts/Mobiles/Monsters/ML/Special/Ilhenir.cs
2011-08-21 02:15:26 +00:00

463 lines
10 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Spells;
using Server.Network;
using System.Collections.Generic;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
[CorpseName("a corpse of Ilhenir")]
public class Ilhenir : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
public override Type[] UniqueList{ get{ return new Type[] { }; } }
public override Type[] SharedList{ get{ return new Type[] { typeof( ANecromancerShroud ),
typeof( LieutenantOfTheBritannianRoyalGuard ),
typeof( OblivionsNeedle ),
typeof( TheRobeOfBritanniaAri ) }; } }
public override Type[] DecorativeList{ get{ return new Type[] { typeof( MonsterStatuette ) }; } }
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast,
MonsterStatuetteType.RedDeath }; } }
[Constructable]
public Ilhenir()
: base(AIType.AI_Mage)
{
Name = "Ilhenir";
Title = "the Stained";
Body = 0x103;
BaseSoundID = 589;
SetStr( 1105, 1350 );
SetDex( 82, 160 );
SetInt( 505, 750 );
SetHits( 9000 );
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 55, 65);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 65, 75);
SetSkill(SkillName.EvalInt, 100);
SetSkill(SkillName.Magery, 100);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.Poisoning, 5.4);
SetSkill(SkillName.Anatomy, 117.5);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 119.9);
SetSkill(SkillName.Wrestling, 119.9);
Fame = 50000;
Karma = -50000;
VirtualArmor = 44;
PackResources(8);
PackTalismans(5);
}
public virtual void PackResources(int amount)
{
for (int i = 0; i < amount; i++)
switch (Utility.Random(6))
{
case 0: PackItem(new Blight()); break;
case 1: PackItem(new Scourge()); break;
case 2: PackItem(new Taint()); break;
case 3: PackItem(new Putrefication()); break;
case 4: PackItem(new Corruption()); break;
case 5: PackItem(new Muculent()); break;
}
}
public virtual void PackItems(Item item, int amount)
{
for (int i = 0; i < amount; i++)
PackItem(item);
}
public virtual void PackTalismans(int amount)
{
int count = Utility.Random(amount);
for (int i = 0; i < count; i++)
PackItem(new RandomTalisman());
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 8);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new GrizzledBones());
/* if (Utility.RandomDouble() < 0.6)
c.DropItem(new ParrotItem()); */ //TODO Add parrots
if (Utility.RandomDouble() < 0.05)
c.DropItem(new GrizzledMareStatuette());
if (Utility.RandomDouble() < 0.025)
c.DropItem(new CrimsonCincture());
/* if (Utility.RandomDouble() < 0.05) //TODO Add armor sets
{
switch (Utility.Random(5))
{
case 0: c.DropItem(new GrizzleGauntlets()); break;
case 1: c.DropItem(new GrizzleGreaves()); break;
case 2: c.DropItem(new GrizzleHelm()); break;
case 3: c.DropItem(new GrizzleTunic()); break;
case 4: c.DropItem(new GrizzleVambraces()); break;
}
} */
}
public override bool Unprovokable { get { return true; } }
public override bool Uncalmable { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
// public override bool GivesMinorArtifact { get { return true; } } //TODO add ML minor artifacts
public override int TreasureMapLevel { get { return 5; } }
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() < 0.15)
CacophonicAttack(defender);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.15)
CacophonicAttack(from);
if (Utility.RandomDouble() < 0.3)
DropOoze();
base.OnDamage(amount, from, willKill);
}
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public Ilhenir(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private static Hashtable m_Table;
public virtual void CacophonicAttack(Mobile to)
{
if (m_Table == null)
m_Table = new Hashtable();
if (to.Alive && to.Player && m_Table[to] == null)
{
to.Send(SpeedControl.WalkSpeed);
to.SendLocalizedMessage(1072069); // A cacophonic sound lambastes you, suppressing your ability to move.
to.PlaySound(0x584);
m_Table[to] = Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerStateCallback(EndCacophonic_Callback), to);
}
}
private void EndCacophonic_Callback(object state)
{
if (state is Mobile)
CacophonicEnd((Mobile)state);
}
public virtual void CacophonicEnd(Mobile from)
{
if (m_Table == null)
m_Table = new Hashtable();
m_Table[from] = null;
from.Send(SpeedControl.Disable);
}
public static bool UnderCacophonicAttack(Mobile from)
{
if (m_Table == null)
m_Table = new Hashtable();
return m_Table[from] != null;
}
private DateTime m_NextDrop = DateTime.Now;
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax(1, 3);
bool corrosive = Utility.RandomBool();
for (int i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
Point3D p = new Point3D(Location);
for (int j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
bool found = false;
foreach (Item item in Map.GetItemsInRange(p, 0))
if (item is StainedOoze)
{
found = true;
break;
}
if (!found)
break;
}
ooze.MoveToWorld(p, Map);
}
if (Combatant != null)
{
if (corrosive)
Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
public virtual Point3D GetSpawnPosition(int range)
{
return GetSpawnPosition(Location, Map, range);
}
public static Point3D GetSpawnPosition(Point3D from, Map map, int range)
{
if (map == null)
return from;
for (int i = 0; i < 10; i++)
{
int x = from.X + Utility.Random(range);
int y = from.Y + Utility.Random(range);
int z = map.GetAverageZ(x, y);
if (Utility.RandomBool())
x *= -1;
if (Utility.RandomBool())
y *= -1;
Point3D p = new Point3D(x, y, from.Z);
if (map.CanSpawnMobile(p) && map.LineOfSight(from, p))
return p;
p = new Point3D(x, y, z);
if (map.CanSpawnMobile(p) && map.LineOfSight(from, p))
return p;
}
return from;
}
}
public class StainedOoze : Item
{
private bool m_Corrosive;
[CommandProperty(AccessLevel.GameMaster)]
public bool Corrosive
{
get { return m_Corrosive; }
set { m_Corrosive = value; }
}
[Constructable]
public StainedOoze()
: this(false)
{
}
[Constructable]
public StainedOoze(bool corrosive)
: base(0x122A)
{
Movable = false;
Hue = 0x95;
m_Corrosive = corrosive;
Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerCallback(Morph));
}
private Hashtable m_Table;
public override bool OnMoveOver(Mobile m)
{
if (m_Table == null)
m_Table = new Hashtable();
if ((m is BaseCreature && ((BaseCreature)m).Controlled) || m.Player)
m_Table[m] = Timer.DelayCall(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new TimerStateCallback(Damage_Callback), m);
return base.OnMoveOver(m);
}
public override bool OnMoveOff(Mobile m)
{
if (m_Table == null)
m_Table = new Hashtable();
if (m_Table[m] is Timer)
{
Timer timer = (Timer)m_Table[m];
timer.Stop();
m_Table[m] = null;
}
return base.OnMoveOff(m);
}
public StainedOoze(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((bool)m_Corrosive);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Corrosive = reader.ReadBool();
}
private void Damage_Callback(object state)
{
if (state is Mobile)
Damage((Mobile)state);
}
public virtual void Damage(Mobile m)
{
if (!m.Alive)
StopTimer(m);
if (m_Corrosive)
{
for (int i = 0; i < m.Items.Count; i++)
{
IDurability item = m.Items[i] as IDurability;
if (item != null && Utility.RandomDouble() < 0.25)
{
if (item.HitPoints > 10)
item.HitPoints -= 10;
else
item.HitPoints -= 1;
}
}
}
else
AOS.Damage(m, 40, 0, 0, 0, 100, 0);
}
public virtual void Morph()
{
ItemID += 1;
Timer.DelayCall(TimeSpan.FromSeconds(5), new TimerCallback(Decay));
}
public virtual void StopTimer(Mobile m)
{
if (m_Table[m] is Timer)
{
Timer timer = (Timer)m_Table[m];
timer.Stop();
m_Table[m] = null;
}
}
public virtual void Decay()
{
if (m_Table == null)
m_Table = new Hashtable();
foreach (DictionaryEntry entry in m_Table)
if (entry.Value is Timer)
((Timer)entry.Value).Stop();
m_Table.Clear();
Delete();
}
}
}