82 lines
No EOL
1.9 KiB
C#
82 lines
No EOL
1.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Pyre : Phoenix
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{
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[Constructible]
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public Pyre()
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{
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IsParagon = true;
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Hue = 0x489;
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FightMode = FightMode.Closest;
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SetStr(605, 611);
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SetDex(391, 519);
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SetInt(669, 818);
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SetHits(1783, 1939);
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SetDamage(30);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 50);
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SetResistance(ResistanceType.Physical, 65);
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SetResistance(ResistanceType.Fire, 72, 75);
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SetResistance(ResistanceType.Poison, 36, 41);
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SetResistance(ResistanceType.Energy, 50, 51);
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SetSkill(SkillName.Wrestling, 121.9, 130.6);
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SetSkill(SkillName.Tactics, 114.4, 117.4);
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SetSkill(SkillName.MagicResist, 147.7, 153.0);
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SetSkill(SkillName.Poisoning, 122.8, 124.0);
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SetSkill(SkillName.Magery, 121.8, 127.8);
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SetSkill(SkillName.EvalInt, 103.6, 117.0);
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SetSkill(SkillName.Meditation, 100.0, 110.0);
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Fame = 21000;
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Karma = -21000;
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}
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public Pyre(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Pyre corpse";
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public override string DefaultName => "Pyre";
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel => 5;
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public override bool HasAura => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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if (Utility.RandomBool())
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return WeaponAbility.ParalyzingBlow;
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return WeaponAbility.BleedAttack;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |