177 lines
5.2 KiB
C#
177 lines
5.2 KiB
C#
using System;
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using Server.Items;
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using Server.Misc;
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using Server.Network;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public static class Begging
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Begging].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.RevealingAction();
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m.Target = new InternalTarget();
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m.RevealingAction();
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m.SendLocalizedMessage(500397); // To whom do you wish to grovel?
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return TimeSpan.FromHours(6.0);
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}
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private class InternalTarget : Target
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{
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private bool m_SetSkillTime = true;
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public InternalTarget() : base(12, false, TargetFlags.None)
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{
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}
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protected override void OnTargetFinish(Mobile from)
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{
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if (m_SetSkillTime)
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from.NextSkillTime = Core.TickCount;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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from.RevealingAction();
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int number = -1;
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if (targeted is Mobile targ)
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{
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if (targ.Player) // We can't beg from players
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{
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number = 500398; // Perhaps just asking would work better.
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}
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else if (!targ.Body.IsHuman) // Make sure the NPC is human
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{
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number = 500399; // There is little chance of getting money from that!
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}
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else if (!from.InRange(targ, 2))
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{
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if (!targ.Female)
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number = 500401; // You are too far away to beg from him.
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else
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number = 500402; // You are too far away to beg from her.
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}
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else if (!Core.ML && from.Mounted) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
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{
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number = 500404; // They seem unwilling to give you any money.
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}
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else
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{
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// Face each other
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from.Direction = from.GetDirectionTo(targ);
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targ.Direction = targ.GetDirectionTo(from);
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from.Animate(32, 5, 1, true, false, 0); // Bow
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new InternalTimer(from, targ).Start();
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m_SetSkillTime = false;
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}
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}
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else // Not a Mobile
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{
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number = 500399; // There is little chance of getting money from that!
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}
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if (number != -1)
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from.SendLocalizedMessage(number);
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_From;
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private readonly Mobile m_Target;
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public InternalTimer(Mobile from, Mobile target) : base(TimeSpan.FromSeconds(2.0))
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{
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m_From = from;
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m_Target = target;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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Container theirPack = m_Target.Backpack;
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double badKarmaChance = 0.5 - (double)m_From.Karma / 8570;
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if (theirPack == null)
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{
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m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
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}
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else if (m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble())
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{
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m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
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500406); // Thou dost not look trustworthy... no gold for thee today!
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}
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else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 100.0))
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{
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int toConsume = theirPack.GetAmount(typeof(Gold)) / 10;
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int max = 10 + m_From.Fame / 2500;
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if (max > 14)
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max = 14;
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else if (max < 10)
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max = 10;
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if (toConsume > max)
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toConsume = max;
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if (toConsume > 0)
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{
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int consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume);
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if (consumed > 0)
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{
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m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
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500405); // I feel sorry for thee...
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Gold gold = new Gold(consumed);
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m_From.AddToBackpack(gold);
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m_From.PlaySound(gold.GetDropSound());
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if (m_From.Karma > -3000)
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{
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int toLose = m_From.Karma + 3000;
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if (toLose > 40)
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toLose = 40;
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Titles.AwardKarma(m_From, -toLose, true);
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}
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}
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else
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{
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m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
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500407); // I have not enough money to give thee any!
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}
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}
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else
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{
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m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue,
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500407); // I have not enough money to give thee any!
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}
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}
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else
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{
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m_Target.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
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}
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m_From.NextSkillTime = Core.TickCount + 10000;
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}
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}
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}
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}
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}
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