ModernUO/Projects/Scripts/Spells/Ninjitsu/ShadowJump.cs
2020-04-26 00:16:02 -07:00

110 lines
3.2 KiB
C#

using System;
using Server.Factions;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Regions;
using Server.SkillHandlers;
using Server.Targeting;
namespace Server.Spells.Ninjitsu
{
public class Shadowjump : NinjaSpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Shadowjump", null,
-1,
9002);
public Shadowjump(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
public override double RequiredSkill => 50.0;
public override int RequiredMana => 15;
public override bool BlockedByAnimalForm => false;
public override bool CheckCast()
{
PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
if (!pm.IsStealthing)
{
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.CheckCast();
}
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
public override void OnCast()
{
Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, 11);
}
public void Target(IPoint3D p)
{
IPoint3D orig = p;
Map map = Caster.Map;
SpellHelper.GetSurfaceTop(ref p);
Point3D from = Caster.Location;
Point3D to = new Point3D(p);
PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
if (!pm.IsStealthing)
{
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
}
else if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (WeightOverloading.IsOverloaded(Caster))
{
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
}
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom) ||
!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo))
{
}
else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
{
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
}
else if (SpellHelper.CheckMulti(to, map, true, 5))
{
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
}
else if (Region.Find(to, map).IsPartOf<HouseRegion>())
{
Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, orig);
Mobile m = Caster;
m.Location = to;
m.ProcessDelta();
Effects.SendLocationParticles(EffectItem.Create(from, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
2023);
m.PlaySound(0x512);
Stealth.OnUse(m); // stealth check after the a jump
}
FinishSequence();
}
}
}