806 lines
22 KiB
C#
806 lines
22 KiB
C#
/***************************************************************************
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* World.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using Server.Guilds;
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using Server.Network;
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namespace Server
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{
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public static class World
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{
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private static readonly ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
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private static Queue<IEntity> _addQueue, _deleteQueue;
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public static readonly string MobileIndexPath = Path.Combine("Saves/Mobiles/", "Mobiles.idx");
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public static readonly string MobileTypesPath = Path.Combine("Saves/Mobiles/", "Mobiles.tdb");
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public static readonly string MobileDataPath = Path.Combine("Saves/Mobiles/", "Mobiles.bin");
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public static readonly string ItemIndexPath = Path.Combine("Saves/Items/", "Items.idx");
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public static readonly string ItemTypesPath = Path.Combine("Saves/Items/", "Items.tdb");
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public static readonly string ItemDataPath = Path.Combine("Saves/Items/", "Items.bin");
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public static readonly string GuildIndexPath = Path.Combine("Saves/Guilds/", "Guilds.idx");
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public static readonly string GuildDataPath = Path.Combine("Saves/Guilds/", "Guilds.bin");
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private static readonly Type[] m_SerialTypeArray = { typeof(Serial) };
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internal static int m_Saves;
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internal static List<Type> m_ItemTypes = new List<Type>();
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internal static List<Type> m_MobileTypes = new List<Type>();
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public static bool Saving { get; private set; }
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public static bool Loaded { get; private set; }
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public static bool Loading { get; private set; }
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public static Dictionary<Serial, Mobile> Mobiles { get; private set; }
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public static Dictionary<Serial, Item> Items { get; private set; }
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public static string LoadingType { get; private set; }
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public static void NotifyDiskWriteComplete()
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{
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if (m_DiskWriteHandle.Set()) Console.WriteLine("Closing Save Files. ");
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}
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public static void WaitForWriteCompletion()
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{
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m_DiskWriteHandle.WaitOne();
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}
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public static bool OnDelete(IEntity entity)
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{
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if (Saving || Loading)
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{
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if (Saving) AppendSafetyLog("delete", entity);
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_deleteQueue.Enqueue(entity);
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return false;
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}
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return true;
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}
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public static void Broadcast(int hue, bool ascii, string text)
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{
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Packet p;
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if (ascii)
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p = new AsciiMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text);
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else
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p = new UnicodeMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text);
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var list = TcpServer.Instances;
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p.Acquire();
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for (var i = 0; i < list.Count; ++i)
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if (list[i].Mobile != null)
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list[i].Send(p);
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p.Release();
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}
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public static void Broadcast(int hue, bool ascii, string format, params object[] args)
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{
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Broadcast(hue, ascii, string.Format(format, args));
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}
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private static List<Tuple<ConstructorInfo, string>> ReadTypes(BinaryReader tdbReader)
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{
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var count = tdbReader.ReadInt32();
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var types = new List<Tuple<ConstructorInfo, string>>(count);
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for (var i = 0; i < count; ++i)
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{
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var typeName = tdbReader.ReadString();
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var t = AssemblyHandler.FindFirstTypeForName(typeName);
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if (t == null)
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{
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Console.WriteLine("failed");
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if (!Core.Service)
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{
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Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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types.Add(null);
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Console.Write("World: Loading...");
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continue;
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}
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Console.WriteLine("Types will not be deleted. An exception will be thrown.");
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}
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else
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{
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Console.WriteLine("Error: Type '{0}' was not found.", typeName);
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}
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throw new Exception($"Bad type '{typeName}'");
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}
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var ctor = t.GetConstructor(m_SerialTypeArray);
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if (ctor != null)
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types.Add(new Tuple<ConstructorInfo, string>(ctor, typeName));
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else
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throw new Exception($"Type '{t}' does not have a serialization constructor");
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}
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return types;
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}
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public static void Load()
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{
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if (Loaded)
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return;
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Loaded = true;
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LoadingType = null;
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Console.Write("World: Loading...");
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var watch = Stopwatch.StartNew();
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Loading = true;
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_addQueue = new Queue<IEntity>();
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_deleteQueue = new Queue<IEntity>();
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int mobileCount, itemCount, guildCount;
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var ctorArgs = new object[1];
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var items = new List<ItemEntry>();
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var mobiles = new List<MobileEntry>();
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var guilds = new List<GuildEntry>();
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if (File.Exists(MobileIndexPath) && File.Exists(MobileTypesPath))
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{
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using var idx = new FileStream(MobileIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var idxReader = new BinaryReader(idx);
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using var tdb = new FileStream(MobileTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var tdbReader = new BinaryReader(tdb);
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var types = ReadTypes(tdbReader);
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mobileCount = idxReader.ReadInt32();
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Mobiles = new Dictionary<Serial, Mobile>(mobileCount);
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for (var i = 0; i < mobileCount; ++i)
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{
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var typeID = idxReader.ReadInt32();
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var serial = idxReader.ReadUInt32();
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var pos = idxReader.ReadInt64();
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var length = idxReader.ReadInt32();
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var objs = types[typeID];
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if (objs == null)
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continue;
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Mobile m = null;
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var ctor = objs.Item1;
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var typeName = objs.Item2;
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try
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{
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ctorArgs[0] = (Serial)serial;
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m = (Mobile)ctor.Invoke(ctorArgs);
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}
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catch
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{
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// ignored
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}
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if (m != null)
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{
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mobiles.Add(new MobileEntry(m, typeID, typeName, pos, length));
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AddMobile(m);
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}
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}
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tdbReader.Close();
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idxReader.Close();
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}
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else
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{
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Mobiles = new Dictionary<Serial, Mobile>();
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}
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if (File.Exists(ItemIndexPath) && File.Exists(ItemTypesPath))
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{
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using var idx = new FileStream(ItemIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var idxReader = new BinaryReader(idx);
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var tdb = new FileStream(ItemTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var tdbReader = new BinaryReader(tdb);
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var types = ReadTypes(tdbReader);
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itemCount = idxReader.ReadInt32();
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Items = new Dictionary<Serial, Item>(itemCount);
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for (var i = 0; i < itemCount; ++i)
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{
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var typeID = idxReader.ReadInt32();
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var serial = idxReader.ReadUInt32();
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var pos = idxReader.ReadInt64();
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var length = idxReader.ReadInt32();
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var objs = types[typeID];
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if (objs == null)
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continue;
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Item item = null;
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var ctor = objs.Item1;
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var typeName = objs.Item2;
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try
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{
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ctorArgs[0] = (Serial)serial;
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item = (Item)ctor.Invoke(ctorArgs);
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}
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catch
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{
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// ignored
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}
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if (item != null)
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{
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items.Add(new ItemEntry(item, typeID, typeName, pos, length));
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AddItem(item);
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}
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}
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tdbReader.Close();
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idxReader.Close();
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}
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else
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{
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Items = new Dictionary<Serial, Item>();
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}
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if (File.Exists(GuildIndexPath))
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{
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using var idx = new FileStream(GuildIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var idxReader = new BinaryReader(idx);
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guildCount = idxReader.ReadInt32();
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var createEventArgs = new CreateGuildEventArgs(0xFFFFFFFF);
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for (var i = 0; i < guildCount; ++i)
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{
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idxReader.ReadInt32(); // no typeid for guilds
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var id = idxReader.ReadUInt32();
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var pos = idxReader.ReadInt64();
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var length = idxReader.ReadInt32();
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createEventArgs.Id = id;
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EventSink.InvokeCreateGuild(createEventArgs);
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var guild = createEventArgs.Guild;
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if (guild != null)
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guilds.Add(new GuildEntry(guild, pos, length));
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}
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idxReader.Close();
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}
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bool failedMobiles = false, failedItems = false, failedGuilds = false;
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Type failedType = null;
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var failedSerial = Serial.Zero;
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Exception failed = null;
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var failedTypeID = 0;
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if (File.Exists(MobileDataPath))
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{
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using var bin = new FileStream(MobileDataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var reader = new BinaryFileReader(new BinaryReader(bin));
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for (var i = 0; i < mobiles.Count; ++i)
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{
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var entry = mobiles[i];
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var m = entry.Mobile;
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if (m != null)
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{
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reader.Seek(entry.Position, SeekOrigin.Begin);
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try
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{
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LoadingType = entry.TypeName;
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m.Deserialize(reader);
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if (reader.Position != entry.Position + entry.Length)
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throw new Exception($"***** Bad serialize on {m.GetType()} *****");
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}
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catch (Exception e)
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{
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mobiles.RemoveAt(i);
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failed = e;
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failedMobiles = true;
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failedType = m.GetType();
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failedTypeID = entry.TypeID;
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failedSerial = m.Serial;
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break;
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}
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}
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}
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reader.Close();
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}
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if (!failedMobiles && File.Exists(ItemDataPath))
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{
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using var bin = new FileStream(ItemDataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var reader = new BinaryFileReader(new BinaryReader(bin));
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for (var i = 0; i < items.Count; ++i)
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{
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var entry = items[i];
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var item = entry.Item;
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if (item != null)
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{
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reader.Seek(entry.Position, SeekOrigin.Begin);
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try
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{
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LoadingType = entry.TypeName;
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item.Deserialize(reader);
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if (reader.Position != entry.Position + entry.Length)
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throw new Exception($"***** Bad serialize on {item.GetType()} *****");
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}
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catch (Exception e)
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{
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items.RemoveAt(i);
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failed = e;
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failedItems = true;
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failedType = item.GetType();
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failedTypeID = entry.TypeID;
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failedSerial = item.Serial;
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break;
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}
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}
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}
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reader.Close();
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}
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LoadingType = null;
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if (!failedMobiles && !failedItems && File.Exists(GuildDataPath))
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{
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using var bin = new FileStream(GuildDataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var reader = new BinaryFileReader(new BinaryReader(bin));
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for (var i = 0; i < guilds.Count; ++i)
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{
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var entry = guilds[i];
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var g = entry.Guild;
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if (g != null)
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{
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reader.Seek(entry.Position, SeekOrigin.Begin);
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try
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{
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g.Deserialize(reader);
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if (reader.Position != entry.Position + entry.Length)
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throw new Exception($"***** Bad serialize on Guild {g.Serial} *****");
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}
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catch (Exception e)
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{
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guilds.RemoveAt(i);
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failed = e;
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failedGuilds = true;
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failedType = typeof(BaseGuild);
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failedTypeID = g.Serial.ToInt32();
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failedSerial = g.Serial;
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break;
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}
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}
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}
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reader.Close();
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}
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if (failedItems || failedMobiles || failedGuilds)
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{
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Console.WriteLine("An error was encountered while loading a saved object");
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Console.WriteLine(" - Type: {0}", failedType);
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Console.WriteLine(" - Serial: {0}", failedSerial);
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if (!Core.Service)
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{
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Console.WriteLine("Delete the object? (y/n)");
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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if (failedType != typeof(BaseGuild))
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{
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Console.WriteLine("Delete all objects of that type? (y/n)");
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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if (failedMobiles)
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for (var i = 0; i < mobiles.Count;)
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if (mobiles[i].TypeID == failedTypeID)
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mobiles.RemoveAt(i);
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else
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++i;
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else if (failedItems)
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for (var i = 0; i < items.Count;)
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if (items[i].TypeID == failedTypeID)
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items.RemoveAt(i);
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else
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++i;
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}
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}
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SaveIndex(mobiles, MobileIndexPath);
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SaveIndex(items, ItemIndexPath);
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SaveIndex(guilds, GuildIndexPath);
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}
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Console.WriteLine("After pressing return an exception will be thrown and the server will terminate.");
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Console.ReadLine();
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}
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else
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{
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Console.WriteLine("An exception will be thrown and the server will terminate.");
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}
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throw new Exception(
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$"Load failed (items={failedItems}, mobiles={failedMobiles}, guilds={failedGuilds}, type={failedType}, serial={failedSerial})",
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failed);
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}
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EventSink.InvokeWorldLoad();
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Loading = false;
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ProcessSafetyQueues();
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foreach (var item in Items.Values)
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{
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if (item.Parent == null)
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item.UpdateTotals();
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item.ClearProperties();
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}
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foreach (var m in Mobiles.Values)
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{
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m.UpdateRegion(); // Is this really needed?
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m.UpdateTotals();
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m.ClearProperties();
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}
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watch.Stop();
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Console.WriteLine("done ({1} items, {2} mobiles) ({0:F2} seconds)", watch.Elapsed.TotalSeconds, Items.Count,
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Mobiles.Count);
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}
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private static void ProcessSafetyQueues()
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{
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while (_addQueue.Count > 0)
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{
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var entity = _addQueue.Dequeue();
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if (entity is Item item)
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AddItem(item);
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else if (entity is Mobile mob)
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AddMobile(mob);
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}
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while (_deleteQueue.Count > 0)
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{
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var entity = _deleteQueue.Dequeue();
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if (entity is Item item)
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item.Delete();
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else if (entity is Mobile mob)
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mob.Delete();
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}
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}
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private static void AppendSafetyLog(string action, IEntity entity)
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{
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var message =
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$"Warning: Attempted to {action} {entity} during world save.{Environment.NewLine}This action could cause inconsistent state.{Environment.NewLine}It is strongly advised that the offending scripts be corrected.";
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Console.WriteLine(message);
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try
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{
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using var op = new StreamWriter("world-save-errors.log", true);
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op.WriteLine("{0}\t{1}", DateTime.UtcNow, message);
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op.WriteLine(new StackTrace(2).ToString());
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op.WriteLine();
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}
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catch
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{
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// ignored
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}
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}
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private static void SaveIndex<T>(List<T> list, string path) where T : IEntityEntry
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{
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if (!Directory.Exists("Saves/Mobiles/"))
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Directory.CreateDirectory("Saves/Mobiles/");
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if (!Directory.Exists("Saves/Items/"))
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Directory.CreateDirectory("Saves/Items/");
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if (!Directory.Exists("Saves/Guilds/"))
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Directory.CreateDirectory("Saves/Guilds/");
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using var idx = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
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var idxWriter = new BinaryWriter(idx);
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idxWriter.Write(list.Count);
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for (var i = 0; i < list.Count; ++i)
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{
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var e = list[i];
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idxWriter.Write(e.TypeID);
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idxWriter.Write(e.Serial);
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idxWriter.Write(e.Position);
|
|
idxWriter.Write(e.Length);
|
|
}
|
|
|
|
idxWriter.Close();
|
|
}
|
|
|
|
public static void Save()
|
|
{
|
|
Save(true, false);
|
|
}
|
|
|
|
public static void Save(bool message, bool permitBackgroundWrite)
|
|
{
|
|
if (Saving)
|
|
return;
|
|
|
|
++m_Saves;
|
|
|
|
NetState.Pause();
|
|
|
|
WaitForWriteCompletion(); // Blocks Save until current disk flush is done.
|
|
|
|
Saving = true;
|
|
|
|
m_DiskWriteHandle.Reset();
|
|
|
|
if (message)
|
|
Broadcast(0x35, true, "The world is saving, please wait.");
|
|
|
|
var strategy = SaveStrategy.Acquire();
|
|
Console.WriteLine("Core: Using {0} save strategy", strategy.Name.ToLower());
|
|
|
|
Console.Write($"[{DateTime.UtcNow.ToLongTimeString()}] World: Saving...");
|
|
|
|
var watch = Stopwatch.StartNew();
|
|
|
|
if (!Directory.Exists("Saves/Mobiles/"))
|
|
Directory.CreateDirectory("Saves/Mobiles/");
|
|
if (!Directory.Exists("Saves/Items/"))
|
|
Directory.CreateDirectory("Saves/Items/");
|
|
if (!Directory.Exists("Saves/Guilds/"))
|
|
Directory.CreateDirectory("Saves/Guilds/");
|
|
|
|
strategy.Save(permitBackgroundWrite);
|
|
|
|
try
|
|
{
|
|
EventSink.InvokeWorldSave(message);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
throw new Exception("World Save event threw an exception. Save failed!", e);
|
|
}
|
|
|
|
watch.Stop();
|
|
|
|
Saving = false;
|
|
|
|
if (!permitBackgroundWrite)
|
|
NotifyDiskWriteComplete(); // Sets the DiskWriteHandle. If we allow background writes, we leave this upto the individual save strategies.
|
|
|
|
ProcessSafetyQueues();
|
|
|
|
strategy.ProcessDecay();
|
|
|
|
Console.WriteLine("Save done in {0:F2} seconds.", watch.Elapsed.TotalSeconds);
|
|
|
|
if (message)
|
|
Broadcast(0x35, true, "World save complete. The entire process took {0:F1} seconds.",
|
|
watch.Elapsed.TotalSeconds);
|
|
|
|
NetState.Resume();
|
|
}
|
|
|
|
public static IEntity FindEntity(Serial serial)
|
|
{
|
|
if (serial.IsItem)
|
|
return FindItem(serial);
|
|
if (serial.IsMobile)
|
|
return FindMobile(serial);
|
|
|
|
return null;
|
|
}
|
|
|
|
public static Mobile FindMobile(Serial serial)
|
|
{
|
|
Mobiles.TryGetValue(serial, out var mob);
|
|
|
|
return mob;
|
|
}
|
|
|
|
public static void AddMobile(Mobile m)
|
|
{
|
|
if (Saving)
|
|
{
|
|
AppendSafetyLog("add", m);
|
|
_addQueue.Enqueue(m);
|
|
}
|
|
else
|
|
{
|
|
Mobiles.Add(m.Serial, m);
|
|
}
|
|
}
|
|
|
|
public static Item FindItem(Serial serial)
|
|
{
|
|
Items.TryGetValue(serial, out var item);
|
|
|
|
return item;
|
|
}
|
|
|
|
public static void AddItem(Item item)
|
|
{
|
|
if (Saving)
|
|
{
|
|
AppendSafetyLog("add", item);
|
|
_addQueue.Enqueue(item);
|
|
}
|
|
else
|
|
{
|
|
Items.Add(item.Serial, item);
|
|
}
|
|
}
|
|
|
|
public static void RemoveMobile(Mobile m)
|
|
{
|
|
Mobiles.Remove(m.Serial);
|
|
}
|
|
|
|
public static void RemoveItem(Item item)
|
|
{
|
|
Items.Remove(item.Serial);
|
|
}
|
|
|
|
private interface IEntityEntry
|
|
{
|
|
Serial Serial { get; }
|
|
int TypeID { get; }
|
|
long Position { get; }
|
|
int Length { get; }
|
|
}
|
|
|
|
private sealed class GuildEntry : IEntityEntry
|
|
{
|
|
public GuildEntry(BaseGuild g, long pos, int length)
|
|
{
|
|
Guild = g;
|
|
Position = pos;
|
|
Length = length;
|
|
}
|
|
|
|
public BaseGuild Guild { get; }
|
|
|
|
public Serial Serial => Guild?.Serial ?? 0;
|
|
|
|
public int TypeID => 0;
|
|
|
|
public long Position { get; }
|
|
|
|
public int Length { get; }
|
|
}
|
|
|
|
private sealed class ItemEntry : IEntityEntry
|
|
{
|
|
public ItemEntry(Item item, int typeID, string typeName, long pos, int length)
|
|
{
|
|
Item = item;
|
|
TypeID = typeID;
|
|
TypeName = typeName;
|
|
Position = pos;
|
|
Length = length;
|
|
}
|
|
|
|
public Item Item { get; }
|
|
|
|
public string TypeName { get; }
|
|
|
|
public Serial Serial => Item?.Serial ?? Serial.MinusOne;
|
|
|
|
public int TypeID { get; }
|
|
|
|
public long Position { get; }
|
|
|
|
public int Length { get; }
|
|
}
|
|
|
|
private sealed class MobileEntry : IEntityEntry
|
|
{
|
|
public MobileEntry(Mobile mobile, int typeID, string typeName, long pos, int length)
|
|
{
|
|
Mobile = mobile;
|
|
TypeID = typeID;
|
|
TypeName = typeName;
|
|
Position = pos;
|
|
Length = length;
|
|
}
|
|
|
|
public Mobile Mobile { get; }
|
|
|
|
public string TypeName { get; }
|
|
|
|
public Serial Serial => Mobile?.Serial ?? Serial.MinusOne;
|
|
|
|
public int TypeID { get; }
|
|
|
|
public long Position { get; }
|
|
|
|
public int Length { get; }
|
|
}
|
|
}
|
|
}
|