583 lines
No EOL
16 KiB
C#
583 lines
No EOL
16 KiB
C#
/***************************************************************************
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* MultiData.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.IO;
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namespace Server
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{
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public static class MultiData
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{
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private static MultiComponentList[] m_Components;
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private static FileStream m_Index, m_Stream;
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private static BinaryReader m_IndexReader, m_StreamReader;
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static MultiData()
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{
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string idxPath = Core.FindDataFile("multi.idx");
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string mulPath = Core.FindDataFile("multi.mul");
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if (File.Exists(idxPath) && File.Exists(mulPath))
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{
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m_Index = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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m_IndexReader = new BinaryReader(m_Index);
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m_Stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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m_StreamReader = new BinaryReader(m_Stream);
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m_Components = new MultiComponentList[(int)(m_Index.Length / 12)];
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string vdPath = Core.FindDataFile("verdata.mul");
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if (File.Exists(vdPath))
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using (FileStream fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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BinaryReader bin = new BinaryReader(fs);
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int count = bin.ReadInt32();
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for (int i = 0; i < count; ++i)
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{
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int file = bin.ReadInt32();
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int index = bin.ReadInt32();
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int lookup = bin.ReadInt32();
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int length = bin.ReadInt32();
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int extra = bin.ReadInt32();
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if (file == 14 && index >= 0 && index < m_Components.Length && lookup >= 0 && length > 0)
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{
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bin.BaseStream.Seek(lookup, SeekOrigin.Begin);
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m_Components[index] = new MultiComponentList(bin, length / 12);
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bin.BaseStream.Seek(24 + i * 20, SeekOrigin.Begin);
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}
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}
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bin.Close();
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}
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}
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else
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{
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Console.WriteLine("Warning: Multi data files not found");
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m_Components = new MultiComponentList[0];
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}
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}
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public static MultiComponentList GetComponents(int multiID)
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{
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MultiComponentList mcl;
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if (multiID >= 0 && multiID < m_Components.Length)
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{
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mcl = m_Components[multiID];
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if (mcl == null)
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m_Components[multiID] = mcl = Load(multiID);
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}
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else
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{
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mcl = MultiComponentList.Empty;
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}
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return mcl;
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}
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public static MultiComponentList Load(int multiID)
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{
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try
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{
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m_IndexReader.BaseStream.Seek(multiID * 12, SeekOrigin.Begin);
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int lookup = m_IndexReader.ReadInt32();
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int length = m_IndexReader.ReadInt32();
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if (lookup < 0 || length <= 0)
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return MultiComponentList.Empty;
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m_StreamReader.BaseStream.Seek(lookup, SeekOrigin.Begin);
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return new MultiComponentList(m_StreamReader, length / (MultiComponentList.PostHSFormat ? 16 : 12));
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}
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catch
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{
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return MultiComponentList.Empty;
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}
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}
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}
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public struct MultiTileEntry
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{
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public ushort m_ItemID;
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public short m_OffsetX, m_OffsetY, m_OffsetZ;
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public int m_Flags;
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public MultiTileEntry(ushort itemID, short xOffset, short yOffset, short zOffset, int flags)
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{
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m_ItemID = itemID;
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m_OffsetX = xOffset;
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m_OffsetY = yOffset;
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m_OffsetZ = zOffset;
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m_Flags = flags;
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}
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}
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public sealed class MultiComponentList
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{
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public static readonly MultiComponentList Empty = new MultiComponentList();
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private Point2D m_Min, m_Max;
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public MultiComponentList(MultiComponentList toCopy)
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{
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m_Min = toCopy.m_Min;
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m_Max = toCopy.m_Max;
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Center = toCopy.Center;
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Width = toCopy.Width;
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Height = toCopy.Height;
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Tiles = new StaticTile[Width][][];
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for (int x = 0; x < Width; ++x)
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{
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Tiles[x] = new StaticTile[Height][];
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for (int y = 0; y < Height; ++y)
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{
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Tiles[x][y] = new StaticTile[toCopy.Tiles[x][y].Length];
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for (int i = 0; i < Tiles[x][y].Length; ++i)
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Tiles[x][y][i] = toCopy.Tiles[x][y][i];
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}
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}
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List = new MultiTileEntry[toCopy.List.Length];
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for (int i = 0; i < List.Length; ++i)
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List[i] = toCopy.List[i];
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}
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public MultiComponentList(GenericReader reader)
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{
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int version = reader.ReadInt();
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m_Min = reader.ReadPoint2D();
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m_Max = reader.ReadPoint2D();
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Center = reader.ReadPoint2D();
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Width = reader.ReadInt();
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Height = reader.ReadInt();
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int length = reader.ReadInt();
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MultiTileEntry[] allTiles = List = new MultiTileEntry[length];
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if (version == 0)
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for (int i = 0; i < length; ++i)
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{
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int id = reader.ReadShort();
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if (id >= 0x4000)
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id -= 0x4000;
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allTiles[i].m_ItemID = (ushort)id;
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allTiles[i].m_OffsetX = reader.ReadShort();
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allTiles[i].m_OffsetY = reader.ReadShort();
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allTiles[i].m_OffsetZ = reader.ReadShort();
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allTiles[i].m_Flags = reader.ReadInt();
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}
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else
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for (int i = 0; i < length; ++i)
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{
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allTiles[i].m_ItemID = reader.ReadUShort();
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allTiles[i].m_OffsetX = reader.ReadShort();
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allTiles[i].m_OffsetY = reader.ReadShort();
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allTiles[i].m_OffsetZ = reader.ReadShort();
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allTiles[i].m_Flags = reader.ReadInt();
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}
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TileList[][] tiles = new TileList[Width][];
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Tiles = new StaticTile[Width][][];
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for (int x = 0; x < Width; ++x)
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{
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tiles[x] = new TileList[Height];
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Tiles[x] = new StaticTile[Height][];
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for (int y = 0; y < Height; ++y)
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tiles[x][y] = new TileList();
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}
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for (int i = 0; i < allTiles.Length; ++i)
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if (i == 0 || allTiles[i].m_Flags != 0)
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{
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int xOffset = allTiles[i].m_OffsetX + Center.m_X;
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int yOffset = allTiles[i].m_OffsetY + Center.m_Y;
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tiles[xOffset][yOffset].Add(allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ);
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}
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for (int x = 0; x < Width; ++x)
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for (int y = 0; y < Height; ++y)
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Tiles[x][y] = tiles[x][y].ToArray();
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}
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public MultiComponentList(BinaryReader reader, int count)
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{
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MultiTileEntry[] allTiles = List = new MultiTileEntry[count];
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for (int i = 0; i < count; ++i)
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{
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allTiles[i].m_ItemID = reader.ReadUInt16();
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allTiles[i].m_OffsetX = reader.ReadInt16();
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allTiles[i].m_OffsetY = reader.ReadInt16();
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allTiles[i].m_OffsetZ = reader.ReadInt16();
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allTiles[i].m_Flags = reader.ReadInt32();
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if (PostHSFormat)
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reader.ReadInt32(); // ??
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MultiTileEntry e = allTiles[i];
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if (i == 0 || e.m_Flags != 0)
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{
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if (e.m_OffsetX < m_Min.m_X)
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m_Min.m_X = e.m_OffsetX;
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if (e.m_OffsetY < m_Min.m_Y)
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m_Min.m_Y = e.m_OffsetY;
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if (e.m_OffsetX > m_Max.m_X)
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m_Max.m_X = e.m_OffsetX;
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if (e.m_OffsetY > m_Max.m_Y)
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m_Max.m_Y = e.m_OffsetY;
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}
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}
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Center = new Point2D(-m_Min.m_X, -m_Min.m_Y);
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Width = m_Max.m_X - m_Min.m_X + 1;
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Height = m_Max.m_Y - m_Min.m_Y + 1;
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TileList[][] tiles = new TileList[Width][];
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Tiles = new StaticTile[Width][][];
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for (int x = 0; x < Width; ++x)
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{
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tiles[x] = new TileList[Height];
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Tiles[x] = new StaticTile[Height][];
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for (int y = 0; y < Height; ++y)
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tiles[x][y] = new TileList();
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}
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for (int i = 0; i < allTiles.Length; ++i)
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if (i == 0 || allTiles[i].m_Flags != 0)
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{
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int xOffset = allTiles[i].m_OffsetX + Center.m_X;
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int yOffset = allTiles[i].m_OffsetY + Center.m_Y;
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tiles[xOffset][yOffset].Add(allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ);
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}
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for (int x = 0; x < Width; ++x)
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for (int y = 0; y < Height; ++y)
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Tiles[x][y] = tiles[x][y].ToArray();
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}
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private MultiComponentList()
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{
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Tiles = new StaticTile[0][][];
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List = new MultiTileEntry[0];
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}
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public static bool PostHSFormat{ get; set; }
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public Point2D Min => m_Min;
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public Point2D Max => m_Max;
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public Point2D Center{ get; }
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public int Width{ get; private set; }
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public int Height{ get; private set; }
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public StaticTile[][][] Tiles{ get; private set; }
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public MultiTileEntry[] List{ get; private set; }
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public void Add(int itemID, int x, int y, int z)
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{
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int vx = x + Center.m_X;
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int vy = y + Center.m_Y;
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if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
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{
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StaticTile[] oldTiles = Tiles[vx][vy];
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for (int i = oldTiles.Length - 1; i >= 0; --i)
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{
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ItemData data = TileData.ItemTable[itemID & TileData.MaxItemValue];
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if (oldTiles[i].Z == z && oldTiles[i].Height > 0 == data.Height > 0)
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{
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bool newIsRoof = (data.Flags & TileFlag.Roof) != 0;
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bool oldIsRoof =
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(TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof) != 0;
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if (newIsRoof == oldIsRoof)
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Remove(oldTiles[i].ID, x, y, z);
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}
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}
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oldTiles = Tiles[vx][vy];
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StaticTile[] newTiles = new StaticTile[oldTiles.Length + 1];
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for (int i = 0; i < oldTiles.Length; ++i)
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newTiles[i] = oldTiles[i];
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newTiles[oldTiles.Length] = new StaticTile((ushort)itemID, (sbyte)z);
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Tiles[vx][vy] = newTiles;
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MultiTileEntry[] oldList = List;
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MultiTileEntry[] newList = new MultiTileEntry[oldList.Length + 1];
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for (int i = 0; i < oldList.Length; ++i)
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newList[i] = oldList[i];
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newList[oldList.Length] = new MultiTileEntry((ushort)itemID, (short)x, (short)y, (short)z, 1);
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List = newList;
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if (x < m_Min.m_X)
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m_Min.m_X = x;
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if (y < m_Min.m_Y)
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m_Min.m_Y = y;
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if (x > m_Max.m_X)
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m_Max.m_X = x;
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if (y > m_Max.m_Y)
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m_Max.m_Y = y;
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}
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}
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public void RemoveXYZH(int x, int y, int z, int minHeight)
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{
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int vx = x + Center.m_X;
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int vy = y + Center.m_Y;
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if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
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{
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StaticTile[] oldTiles = Tiles[vx][vy];
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for (int i = 0; i < oldTiles.Length; ++i)
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{
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StaticTile tile = oldTiles[i];
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if (tile.Z == z && tile.Height >= minHeight)
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{
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StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
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for (int j = 0; j < i; ++j)
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newTiles[j] = oldTiles[j];
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for (int j = i + 1; j < oldTiles.Length; ++j)
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newTiles[j - 1] = oldTiles[j];
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Tiles[vx][vy] = newTiles;
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break;
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}
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}
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MultiTileEntry[] oldList = List;
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for (int i = 0; i < oldList.Length; ++i)
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{
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MultiTileEntry tile = oldList[i];
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if (tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z &&
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TileData.ItemTable[tile.m_ItemID & TileData.MaxItemValue].Height >= minHeight)
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{
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MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
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for (int j = 0; j < i; ++j)
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newList[j] = oldList[j];
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for (int j = i + 1; j < oldList.Length; ++j)
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newList[j - 1] = oldList[j];
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List = newList;
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break;
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}
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}
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}
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}
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public void Remove(int itemID, int x, int y, int z)
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{
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int vx = x + Center.m_X;
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int vy = y + Center.m_Y;
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if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
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{
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StaticTile[] oldTiles = Tiles[vx][vy];
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for (int i = 0; i < oldTiles.Length; ++i)
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{
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StaticTile tile = oldTiles[i];
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if (tile.ID == itemID && tile.Z == z)
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{
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StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
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for (int j = 0; j < i; ++j)
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newTiles[j] = oldTiles[j];
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for (int j = i + 1; j < oldTiles.Length; ++j)
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newTiles[j - 1] = oldTiles[j];
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Tiles[vx][vy] = newTiles;
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break;
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}
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}
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MultiTileEntry[] oldList = List;
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for (int i = 0; i < oldList.Length; ++i)
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{
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MultiTileEntry tile = oldList[i];
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if (tile.m_ItemID == itemID && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y &&
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tile.m_OffsetZ == (short)z)
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{
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MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
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for (int j = 0; j < i; ++j)
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newList[j] = oldList[j];
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for (int j = i + 1; j < oldList.Length; ++j)
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newList[j - 1] = oldList[j];
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List = newList;
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break;
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}
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}
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}
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}
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public void Resize(int newWidth, int newHeight)
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{
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int oldWidth = Width, oldHeight = Height;
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StaticTile[][][] oldTiles = Tiles;
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int totalLength = 0;
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StaticTile[][][] newTiles = new StaticTile[newWidth][][];
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for (int x = 0; x < newWidth; ++x)
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{
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newTiles[x] = new StaticTile[newHeight][];
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for (int y = 0; y < newHeight; ++y)
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{
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if (x < oldWidth && y < oldHeight)
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newTiles[x][y] = oldTiles[x][y];
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else
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newTiles[x][y] = new StaticTile[0];
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totalLength += newTiles[x][y].Length;
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}
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}
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Tiles = newTiles;
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List = new MultiTileEntry[totalLength];
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Width = newWidth;
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Height = newHeight;
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m_Min = Point2D.Zero;
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m_Max = Point2D.Zero;
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int index = 0;
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for (int x = 0; x < newWidth; ++x)
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for (int y = 0; y < newHeight; ++y)
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{
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StaticTile[] tiles = newTiles[x][y];
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for (int i = 0; i < tiles.Length; ++i)
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{
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StaticTile tile = tiles[i];
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int vx = x - Center.X;
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int vy = y - Center.Y;
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if (vx < m_Min.m_X)
|
|
m_Min.m_X = vx;
|
|
|
|
if (vy < m_Min.m_Y)
|
|
m_Min.m_Y = vy;
|
|
|
|
if (vx > m_Max.m_X)
|
|
m_Max.m_X = vx;
|
|
|
|
if (vy > m_Max.m_Y)
|
|
m_Max.m_Y = vy;
|
|
|
|
List[index++] = new MultiTileEntry((ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Serialize(GenericWriter writer)
|
|
{
|
|
writer.Write(1); // version;
|
|
|
|
writer.Write(m_Min);
|
|
writer.Write(m_Max);
|
|
writer.Write(Center);
|
|
|
|
writer.Write(Width);
|
|
writer.Write(Height);
|
|
|
|
writer.Write(List.Length);
|
|
|
|
for (int i = 0; i < List.Length; ++i)
|
|
{
|
|
MultiTileEntry ent = List[i];
|
|
|
|
writer.Write(ent.m_ItemID);
|
|
writer.Write(ent.m_OffsetX);
|
|
writer.Write(ent.m_OffsetY);
|
|
writer.Write(ent.m_OffsetZ);
|
|
writer.Write(ent.m_Flags);
|
|
}
|
|
}
|
|
}
|
|
} |