### Summary - Fixes an issue that causes CUO to crash due to bad string caching in static gumps - Fixes wrong/bad 16bit html gump hues. - Moves `C16232` (16-bit to 32-bit) and `C32216` (32-bit to 16-bit) to Utility class for broader use. TODO: - Some gumps have different 32bit (for string content) vs 16bit (for localized content) strings. Does this matter?
131 lines
3.2 KiB
C#
131 lines
3.2 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public abstract partial class SpecialScroll : Item
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SkillName _skill;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private double _value;
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public SpecialScroll(SkillName skill, double value) : base(0x14F0)
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{
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LootType = LootType.Cursed;
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Weight = 1.0;
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_skill = skill;
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_value = value;
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}
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public abstract int Message { get; }
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public virtual int Title => 0;
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public abstract string DefaultTitle { get; }
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public virtual int SkillLabel => AosSkillBonuses.GetLabel(Skill);
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public virtual string GetSkillName()
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{
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var index = (int)Skill;
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var table = SkillInfo.Table;
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if (index >= 0 && index < table.Length)
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{
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return table[index].Name.ToLower();
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}
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return "???";
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}
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public virtual bool CanUse(Mobile from)
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{
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if (Deleted)
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{
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return false;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return false;
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}
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return true;
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}
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public virtual void Use(Mobile from)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!CanUse(from))
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{
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return;
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}
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from.CloseGump<InternalGump>();
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from.SendGump(new InternalGump(from, this));
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}
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public class InternalGump : Gump
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{
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private readonly Mobile _mobile;
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private readonly SpecialScroll _scroll;
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public InternalGump(Mobile mobile, SpecialScroll scroll) : base(25, 50)
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{
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_mobile = mobile;
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_scroll = scroll;
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AddPage(0);
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AddBackground(25, 10, 420, 200, 5054);
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AddImageTiled(33, 20, 401, 181, 2624);
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AddAlphaRegion(33, 20, 401, 181);
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AddHtmlLocalized(40, 48, 387, 100, _scroll.Message, true, true);
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AddHtmlLocalized(125, 148, 200, 20, 1049478, 0x7FFF); // Do you wish to use this scroll?
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AddButton(100, 172, 4005, 4007, 1);
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AddHtmlLocalized(135, 172, 120, 20, 1046362, 0x7FFF); // Yes
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AddButton(275, 172, 4005, 4007, 0);
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AddHtmlLocalized(310, 172, 120, 20, 1046363, 0x7FFF); // No
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if (_scroll.Title != 0)
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{
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AddHtmlLocalized(40, 20, 260, 20, _scroll.Title, 0x7FFF);
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}
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else
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{
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AddHtml(40, 20, 260, 20, _scroll.DefaultTitle);
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}
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var skillLabel = _scroll.SkillLabel;
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if (skillLabel > 0)
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{
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AddHtmlLocalized(310, 20, 120, 20, skillLabel, 0x7FFF);
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}
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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_scroll.Use(_mobile);
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}
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}
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}
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}
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