ModernUO/Projects/UOContent/Mobiles/Healers/EvilHealer.cs
2022-06-19 10:32:42 -07:00

68 lines
1.6 KiB
C#

namespace Server.Mobiles
{
public class EvilHealer : BaseHealer
{
[Constructible]
public EvilHealer()
{
AI = AIType.AI_BehaviorTree;
Title = "the healer";
Karma = -10000;
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
SetSkill(SkillName.Swords, 80.0, 100.0);
}
public EvilHealer(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool AlwaysMurderer => true;
public override bool IsActiveVendor => true;
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
return false;
}
return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
}
public override void InitSBInfo()
{
SBInfos.Add(new SBHealer());
}
public override bool CheckResurrect(Mobile m)
{
if (Core.AOS && m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
return true;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}