81 lines
1.5 KiB
C#
81 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Items;
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namespace Server.Engines.ConPVP
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{
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public abstract class EventController : Item
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{
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public abstract EventGame Construct( DuelContext dc );
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public abstract string Title { get; }
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public abstract string GetTeamName( int teamID );
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public EventController()
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: base( 0x1B7A )
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{
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Visible = false;
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Movable = false;
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}
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public EventController( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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from.SendGump( new Gumps.PropertiesGump( from, this ) );
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}
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}
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public abstract class EventGame
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{
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protected DuelContext m_Context;
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public DuelContext Context => m_Context;
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public virtual bool FreeConsume => true;
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public EventGame( DuelContext context )
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{
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m_Context = context;
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}
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public virtual bool OnDeath( Mobile mob, Container corpse )
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{
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return true;
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}
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public virtual bool CantDoAnything( Mobile mob )
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{
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return false;
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}
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public virtual void OnStart()
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{
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}
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public virtual void OnStop()
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{
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}
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}
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}
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