ModernUO/Scripts/Engines/ConPVP/Games/EventGame.cs
2018-08-14 06:16:50 +08:00

81 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
namespace Server.Engines.ConPVP
{
public abstract class EventController : Item
{
public abstract EventGame Construct( DuelContext dc );
public abstract string Title { get; }
public abstract string GetTeamName( int teamID );
public EventController()
: base( 0x1B7A )
{
Visible = false;
Movable = false;
}
public EventController( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
from.SendGump( new Gumps.PropertiesGump( from, this ) );
}
}
public abstract class EventGame
{
protected DuelContext m_Context;
public DuelContext Context => m_Context;
public virtual bool FreeConsume => true;
public EventGame( DuelContext context )
{
m_Context = context;
}
public virtual bool OnDeath( Mobile mob, Container corpse )
{
return true;
}
public virtual bool CantDoAnything( Mobile mob )
{
return false;
}
public virtual void OnStart()
{
}
public virtual void OnStop()
{
}
}
}