ModernUO/Scripts/Items/Construction/Ankhs.cs
2018-08-09 17:18:41 -07:00

437 lines
10 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Items
{
public class Ankhs
{
public const int ResurrectRange = 2;
public const int TitheRange = 2;
public const int LockRange = 2;
public static void GetContextMenuEntries( Mobile from, Item item, List<ContextMenuEntry> list )
{
if ( from is PlayerMobile )
list.Add( new LockKarmaEntry( (PlayerMobile)from ) );
list.Add( new ResurrectEntry( from, item ) );
if ( Core.AOS )
list.Add( new TitheEntry( from ) );
}
public static void Resurrect( Mobile m, Item item )
{
if ( m.Alive )
return;
if ( !m.InRange( item.GetWorldLocation(), ResurrectRange ) )
m.SendLocalizedMessage( 500446 ); // That is too far away.
else if( m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
{
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, ResurrectMessage.VirtueShrine ) );
}
else
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
}
private class ResurrectEntry : ContextMenuEntry
{
private Mobile m_Mobile;
private Item m_Item;
public ResurrectEntry( Mobile mobile, Item item ) : base( 6195, ResurrectRange )
{
m_Mobile = mobile;
m_Item = item;
Enabled = !m_Mobile.Alive;
}
public override void OnClick()
{
Resurrect( m_Mobile, m_Item );
}
}
private class LockKarmaEntry : ContextMenuEntry
{
private PlayerMobile m_Mobile;
public LockKarmaEntry( PlayerMobile mobile ) : base( mobile.KarmaLocked ? 6197 : 6196, LockRange )
{
m_Mobile = mobile;
}
public override void OnClick()
{
m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
if ( m_Mobile.KarmaLocked )
m_Mobile.SendLocalizedMessage( 1060192 ); // Your karma has been locked. Your karma can no longer be raised.
else
m_Mobile.SendLocalizedMessage( 1060191 ); // Your karma has been unlocked. Your karma can be raised again.
}
}
private class TitheEntry : ContextMenuEntry
{
private Mobile m_Mobile;
public TitheEntry( Mobile mobile ) : base( 6198, TitheRange )
{
m_Mobile = mobile;
Enabled = m_Mobile.Alive;
}
public override void OnClick()
{
if ( m_Mobile.CheckAlive() )
m_Mobile.SendGump( new TithingGump( m_Mobile, 0 ) );
}
}
}
public class AnkhWest : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhWest() : this( false )
{
}
[Constructible]
public AnkhWest( bool bloodied ) : base( bloodied ? 0x1D98 : 0x3 )
{
Movable = false;
m_Item = new InternalItem( bloodied, this );
}
public AnkhWest( Serial serial ) : base( serial )
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get{ return base.Hue; }
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X, Y + 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private AnkhWest m_Item;
public InternalItem( bool bloodied, AnkhWest item ) : base( bloodied ? 0x1D97 : 0x2 )
{
Movable = false;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X, Y - 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get{ return base.Hue; }
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhWest;
}
}
}
[TypeAlias( "Server.Items.AnkhEast" )]
public class AnkhNorth : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhNorth() : this( false )
{
}
[Constructible]
public AnkhNorth( bool bloodied ) : base( bloodied ? 0x1E5D : 0x4 )
{
Movable = false;
m_Item = new InternalItem( bloodied, this );
}
public AnkhNorth( Serial serial )
: base( serial )
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get{ return base.Hue; }
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X + 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
[TypeAlias( "Server.Items.AnkhEast+InternalItem" )]
private class InternalItem : Item
{
private AnkhNorth m_Item;
public InternalItem( bool bloodied, AnkhNorth item )
: base( bloodied ? 0x1E5C : 0x5 )
{
Movable = false;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X - 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get{ return base.Hue; }
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhNorth;
}
}
}
}