ModernUO/Scripts/Items/Weapons/Artifacts/TheTaskmaster.cs
2018-08-14 06:16:50 +08:00

48 lines
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class TheTaskmaster : WarFork
{
public override int LabelNumber => 1061110; // The Taskmaster
public override int ArtifactRarity => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public TheTaskmaster()
{
Hue = 0x4F8;
WeaponAttributes.HitPoisonArea = 100;
Attributes.BonusDex = 5;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = cold = nrgy = chaos = direct = 0;
pois = 100;
}
public TheTaskmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}