59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
using Server.Engines.Harvest;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[FlippableAttribute( 0xE86, 0xE85 )]
|
|
public class Pickaxe : BaseAxe, IUsesRemaining
|
|
{
|
|
public override HarvestSystem HarvestSystem => Mining.System;
|
|
|
|
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
|
|
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
|
|
|
|
public override int AosStrengthReq => 50;
|
|
public override int AosMinDamage => 13;
|
|
public override int AosMaxDamage => 15;
|
|
public override int AosSpeed => 35;
|
|
public override float MlSpeed => 3.00f;
|
|
|
|
public override int OldStrengthReq => 25;
|
|
public override int OldMinDamage => 1;
|
|
public override int OldMaxDamage => 15;
|
|
public override int OldSpeed => 35;
|
|
|
|
public override int InitMinHits => 31;
|
|
public override int InitMaxHits => 60;
|
|
|
|
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
|
|
|
|
[Constructible]
|
|
public Pickaxe() : base( 0xE86 )
|
|
{
|
|
Weight = 11.0;
|
|
UsesRemaining = 50;
|
|
ShowUsesRemaining = true;
|
|
}
|
|
|
|
public Pickaxe( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
ShowUsesRemaining = true;
|
|
}
|
|
}
|
|
}
|