ModernUO/Scripts/Engines/Ethics/Hero/Powers/Bless.cs
2006-06-15 04:14:30 +00:00

80 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Spells;
namespace Server.Ethics.Hero
{
public sealed class Bless : Power
{
public Bless()
{
m_Definition = new PowerDefinition(
15,
"Bless",
"Erstok Ontawl",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Where do you wish to bless?" );
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
Player from = state as Player;
IPoint3D p = obj as IPoint3D;
if ( p == null )
return;
if ( !CheckInvoke( from ) )
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop( ref p );
foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
{
if ( mob != from.Mobile && SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
continue;
if ( mob.GetStatMod( "Holy Bless" ) != null )
continue;
if ( !from.Mobile.CanBeBeneficial( mob, false ) )
continue;
from.Mobile.DoBeneficial( mob );
mob.AddStatMod( new StatMod( StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes( 30.0 ) ) );
mob.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
mob.PlaySound( 0x1EA );
powerFunctioned = true;
}
if ( powerFunctioned )
{
SpellHelper.Turn( from.Mobile, p );
Effects.PlaySound( p, from.Mobile.Map, 0x299 );
from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You consecrate the area." );
FinishInvoke( from );
}
else
{
from.Mobile.FixedEffect( 0x3735, 6, 30 );
from.Mobile.PlaySound( 0x5C );
}
}
}
}