ModernUO/Scripts/Engines/Factions/Gumps/FactionGump.cs
krrios 51345e02a0 Faction.ClearSkillLoss now returns true or false indicating if the player was actually under skill loss
Refactored some gump methods to account for the respective core changes
2006-08-27 20:39:11 +00:00

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No EOL
1.1 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Factions
{
public abstract class FactionGump : Gump
{
public virtual int ButtonTypes{ get{ return 10; } }
public int ToButtonID( int type, int index )
{
return 1 + (index * ButtonTypes) + type;
}
public bool FromButtonID( int buttonID, out int type, out int index )
{
int offset = buttonID - 1;
if ( offset >= 0 )
{
type = offset % ButtonTypes;
index = offset / ButtonTypes;
return true;
}
else
{
type = index = 0;
return false;
}
}
public static bool Exists( Mobile mob )
{
return ( mob.FindGump( typeof( FactionGump ) ) != null );
}
public void AddHtmlText( int x, int y, int width, int height, TextDefinition text, bool back, bool scroll )
{
if ( text != null && text.Number > 0 )
AddHtmlLocalized( x, y, width, height, text.Number, back, scroll );
else if ( text != null && text.String != null )
AddHtml( x, y, width, height, text.String, back, scroll );
}
public FactionGump( int x, int y ) : base( x, y )
{
}
}
}