ModernUO/Scripts/Engines/Factions/Mobiles/Vendors/BaseFactionVendor.cs
2010-04-25 06:09:43 +00:00

115 lines
No EOL
2.3 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
namespace Server.Factions
{
public abstract class BaseFactionVendor : BaseVendor
{
private Town m_Town;
private Faction m_Faction;
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Town Town
{
get{ return m_Town; }
set{ Unregister(); m_Town = value; Register(); }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Faction Faction
{
get{ return m_Faction; }
set{ Unregister(); m_Faction = value; Register(); }
}
public void Register()
{
if ( m_Town != null && m_Faction != null )
m_Town.RegisterVendor( this );
}
public override bool OnMoveOver( Mobile m )
{
if ( Core.ML )
return true;
return base.OnMoveOver( m );
}
public void Unregister()
{
if ( m_Town != null )
m_Town.UnregisterVendor( this );
}
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override void InitSBInfo()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Unregister();
}
public override bool CheckVendorAccess( Mobile from )
{
return true;
}
public BaseFactionVendor( Town town, Faction faction, string title ) : base( title )
{
Frozen = true;
CantWalk = true;
Female = false;
BodyValue = 400;
Name = NameList.RandomName( "male" );
RangeHome = 0;
m_Town = town;
m_Faction = faction;
Register();
}
public BaseFactionVendor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Town.WriteReference( writer, m_Town );
Faction.WriteReference( writer, m_Faction );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Town = Town.ReadReference( reader );
m_Faction = Faction.ReadReference( reader );
Register();
break;
}
}
Frozen = true;
}
}
}