(http://www.uodemise.com/discussion/showthread.php?t=134491) - People who use Hiding skill will be put in peace mode (http://www.uodemise.com/discussion/showthread.php?t=133532) - Various fixes about plantgrowing: --> Seeds no longer have range or LOS checks. --> When clicking on the water button on the plant gump it attempts to find water in your backpack first and if it doesn't it will give you a target instead. --> Changed some old SVN messages that were using strings to use cliloc data instead. (http://www.uodemise.com/discussion/showthread.php?t=119004) - Player vendors will say the name of the buyer (http://www.uodemise.com/discussion/showthread.php?t=118363) - Books in bookshelves are now accessible to be read. They can't be taken away unless by using Stealing Skill (http://www.uodemise.com/discussion/showthread.php?t=120213) - Paragon metal chests now are turnable by using the Interior Decorator (http://www.uodemise.com/discussion/showthread.php?t=133863) - Runebooks can't be picked up if opened (http://www.uodemise.com/discussion/showthread.php?t=133723) - Runebook default location now is displayed as a red dot (http://www.uodemise.com/discussion/showthread.php?t=133914)
202 lines
No EOL
5.2 KiB
C#
202 lines
No EOL
5.2 KiB
C#
using System;
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using Server;
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using Server.Targeting;
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namespace Server.Engines.Plants
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{
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public class Seed : Item
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{
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private PlantType m_PlantType;
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private PlantHue m_PlantHue;
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private bool m_ShowType;
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[CommandProperty( AccessLevel.GameMaster )]
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public PlantType PlantType
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{
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get { return m_PlantType; }
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set
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{
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m_PlantType = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public PlantHue PlantHue
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{
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get { return m_PlantHue; }
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set
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{
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m_PlantHue = value;
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Hue = PlantHueInfo.GetInfo( value ).Hue;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ShowType
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{
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get { return m_ShowType; }
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set
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{
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m_ShowType = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber{ get { return 1060810; } } // seed
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public static Seed RandomBonsaiSeed()
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{
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return RandomBonsaiSeed( 0.5 );
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}
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public static Seed RandomBonsaiSeed( double increaseRatio )
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{
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return new Seed( PlantTypeInfo.RandomBonsai( increaseRatio ), PlantHue.Plain, false );
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}
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public static Seed RandomPeculiarSeed( int group )
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{
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switch ( group )
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{
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case 1: return new Seed ( PlantTypeInfo.RandomPeculiarGroupOne(), PlantHue.Plain, false );
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case 2: return new Seed ( PlantTypeInfo.RandomPeculiarGroupTwo(), PlantHue.Plain, false );
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case 3: return new Seed ( PlantTypeInfo.RandomPeculiarGroupThree(), PlantHue.Plain, false );
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default: return new Seed ( PlantTypeInfo.RandomPeculiarGroupFour(), PlantHue.Plain, false );
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}
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}
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[Constructable]
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public Seed() : this( PlantTypeInfo.RandomFirstGeneration(), PlantHueInfo.RandomFirstGeneration(), false )
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{
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}
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[Constructable]
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public Seed( PlantType plantType, PlantHue plantHue, bool showType ) : base( 0xDCF )
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{
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Weight = 1.0;
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m_PlantType = plantType;
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m_PlantHue = plantHue;
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m_ShowType = showType;
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Hue = PlantHueInfo.GetInfo( plantHue ).Hue;
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}
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public Seed( Serial serial ) : base( serial )
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void AddNameProperty( ObjectPropertyList list )
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{
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PlantHueInfo hueInfo = PlantHueInfo.GetInfo( m_PlantHue );
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int title = PlantTypeInfo.GetBonsaiTitle( m_PlantType );
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if ( title == 0 ) // Not a bonsai
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title = hueInfo.Name;
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if ( m_ShowType )
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{
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PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( m_PlantType );
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list.Add( hueInfo.IsBright() ? 1061918 : 1061917, String.Concat( "#", title.ToString(), "\t#", typeInfo.Name.ToString() ) ); // [bright] ~1_COLOR~ ~2_TYPE~ seed
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}
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else
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{
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list.Add( hueInfo.IsBright() ? 1060839 : 1060838, String.Concat( "#", title.ToString() ) ); // [bright] ~1_val~ seed
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}
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}
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public override void OnSingleClick ( Mobile from )
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{
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PlantHueInfo hueInfo = PlantHueInfo.GetInfo( m_PlantHue );
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if ( m_ShowType )
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{
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PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( m_PlantType );
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LabelTo( from, hueInfo.IsBright() ? 1061918 : 1061917, String.Concat( "#", hueInfo.Name.ToString(), "\t#", typeInfo.Name.ToString() ) ); // [bright] ~1_COLOR~ ~2_TYPE~ seed
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}
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else
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{
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LabelTo( from, hueInfo.IsBright() ? 1060839 : 1060838, String.Concat( "#", hueInfo.Name.ToString() ) ); // [bright] ~1_val~ seed
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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from.Target = new InternalTarget( this );
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LabelTo( from, 1061916 ); // Choose a bowl of dirt to plant this seed in.
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}
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private class InternalTarget : Target
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{
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private Seed m_Seed;
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public InternalTarget( Seed seed ) : base( -1, false, TargetFlags.None )
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{
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m_Seed = seed;
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CheckLOS = false;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Seed.Deleted )
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return;
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if ( !m_Seed.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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if ( targeted is PlantItem )
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{
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PlantItem plant = (PlantItem)targeted;
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plant.PlantSeed( from, m_Seed );
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}
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else if ( targeted is Item )
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{
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((Item)targeted).LabelTo( from, 1061919 ); // You must use a seed on a bowl of dirt!
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}
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else
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{
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from.SendLocalizedMessage( 1061919 ); // You must use a seed on a bowl of dirt!
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_PlantType );
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writer.Write( (int) m_PlantHue );
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writer.Write( (bool) m_ShowType );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_PlantType = (PlantType)reader.ReadInt();
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m_PlantHue = (PlantHue)reader.ReadInt();
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m_ShowType = reader.ReadBool();
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if ( Weight != 1.0 )
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Weight = 1.0;
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}
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}
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} |