ModernUO/Scripts/Engines/Quests/Dark Tides/Items/MaabusCoffin.cs
2006-06-15 04:14:30 +00:00

158 lines
No EOL
3.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Engines.Quests.Necro
{
public class MaabusCoffin : BaseAddon
{
private Maabus m_Maabus;
private Point3D m_SpawnLocation;
[CommandProperty( AccessLevel.GameMaster )]
public Maabus Maabus { get { return m_Maabus; } }
[CommandProperty( AccessLevel.GameMaster )]
public Point3D SpawnLocation { get { return m_SpawnLocation; } set { m_SpawnLocation = value; } }
[Constructable]
public MaabusCoffin()
{
AddComponent( new MaabusCoffinComponent( 0x1C2B, 0x1C2B ), -1, -1, 0 );
AddComponent( new MaabusCoffinComponent( 0x1D16, 0x1C2C ), 0, -1, 0 );
AddComponent( new MaabusCoffinComponent( 0x1D17, 0x1C2D ), 1, -1, 0 );
AddComponent( new MaabusCoffinComponent( 0x1D51, 0x1C2E ), 2, -1, 0 );
AddComponent( new MaabusCoffinComponent( 0x1D4E, 0x1C2A ), 0, 0, 0 );
AddComponent( new MaabusCoffinComponent( 0x1D4D, 0x1C29 ), 1, 0, 0 );
AddComponent( new MaabusCoffinComponent( 0x1D4C, 0x1C28 ), 2, 0, 0 );
}
public void Awake( Mobile caller )
{
if ( m_Maabus != null || m_SpawnLocation == Point3D.Zero )
return;
foreach ( MaabusCoffinComponent c in Components )
c.TurnToEmpty();
m_Maabus = new Maabus();
m_Maabus.Location = m_SpawnLocation;
m_Maabus.Map = Map;
m_Maabus.Direction = m_Maabus.GetDirectionTo( caller );
Timer.DelayCall( TimeSpan.FromSeconds( 7.5 ), new TimerCallback( BeginSleep ) );
}
public void BeginSleep()
{
if ( m_Maabus == null )
return;
Effects.PlaySound( m_Maabus.Location, m_Maabus.Map, 0x48E );
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( Sleep ) );
}
public void Sleep()
{
if ( m_Maabus == null )
return;
Effects.SendLocationParticles( EffectItem.Create( m_Maabus.Location, m_Maabus.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0x7E7 );
Effects.PlaySound( m_Maabus.Location, m_Maabus.Map, 0x1FE );
m_Maabus.Delete();
m_Maabus = null;
foreach ( MaabusCoffinComponent c in Components )
c.TurnToFull();
}
public MaabusCoffin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Maabus );
writer.Write( (Point3D) m_SpawnLocation );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Maabus = reader.ReadMobile() as Maabus;
m_SpawnLocation = reader.ReadPoint3D();
Sleep();
}
}
public class MaabusCoffinComponent : AddonComponent
{
private int m_FullItemID;
private int m_EmptyItemID;
[CommandProperty( AccessLevel.GameMaster )]
public Point3D SpawnLocation
{
get { return Addon is MaabusCoffin ? ((MaabusCoffin)Addon).SpawnLocation : Point3D.Zero; }
set { if ( Addon is MaabusCoffin ) ((MaabusCoffin)Addon).SpawnLocation = value; }
}
public MaabusCoffinComponent( int itemID ) : this( itemID, itemID )
{
}
public MaabusCoffinComponent( int fullItemID, int emptyItemID ) : base( fullItemID )
{
m_FullItemID = fullItemID;
m_EmptyItemID = emptyItemID;
}
public void TurnToEmpty()
{
ItemID = m_EmptyItemID;
}
public void TurnToFull()
{
ItemID = m_FullItemID;
}
public MaabusCoffinComponent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_FullItemID );
writer.Write( (int) m_EmptyItemID );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_FullItemID = reader.ReadInt();
m_EmptyItemID = reader.ReadInt();
}
}
}