ModernUO/Scripts/Engines/Quests/Dark Tides/Items/ScrollOfAbraxus.cs
2006-06-15 04:14:30 +00:00

146 lines
No EOL
4 KiB
C#
Raw Blame History

using System;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;
using Server.Engines.Quests;
using Server.Engines.Quests.Necro;
namespace Server.Engines.Quests.Necro
{
public class ScrollOfAbraxus : QuestItem
{
public override int LabelNumber { get { return 1028827; } } // Scroll of Abraxus
[Constructable]
public ScrollOfAbraxus() : base( 0x227B )
{
Weight = 1.0;
}
public override bool CanDrop( PlayerMobile player )
{
DarkTidesQuest qs = player.Quest as DarkTidesQuest;
if ( qs == null )
return true;
//return !( qs.IsObjectiveInProgress( typeof( RetrieveAbraxusScrollObjective ) ) || qs.IsObjectiveInProgress( typeof( ReadAbraxusScrollObjective ) ) );
return false;
}
public override void OnAdded( object parent )
{
base.OnAdded( parent );
PlayerMobile pm = RootParent as PlayerMobile;
if ( pm != null )
{
QuestSystem qs = pm.Quest;
if ( qs is DarkTidesQuest )
{
QuestObjective obj = qs.FindObjective( typeof( RetrieveAbraxusScrollObjective ) );
if ( obj != null && !obj.Completed )
obj.Complete();
}
}
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendGump( new ScrollOfAbraxusGump() );
PlayerMobile pm = from as PlayerMobile;
if ( pm != null )
{
QuestSystem qs = pm.Quest;
if ( qs is DarkTidesQuest )
{
QuestObjective obj = qs.FindObjective( typeof( ReadAbraxusScrollObjective ) );
if ( obj != null && !obj.Completed )
obj.Complete();
}
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public ScrollOfAbraxus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ScrollOfAbraxusGump : Gump
{
public ScrollOfAbraxusGump() : base( 150, 50 )
{
AddPage( 0 );
AddImage( 0, 0, 1228 );
AddImage( 340, 255, 9005 );
/* Security at the Crystal Cave<BR><BR>
*
* We have taken great measuresto ensure the safety of the
* Scroll of Calling, which we have so valiantly taken from
* the Necromancer Maabus during the battle of the wood
* nearly 200 years ago.<BR><BR>
*
* The scroll must never fall into the hands of the
* Necromancers again, lest they use it to summon the ancient
* daemon Kronus. The scroll of calling is a necessity in the
* series of dark rites the Necromancers must perform to once again
* re-awaken Kronus.<BR><BR>
*
* Should Kronus ever rise again, the days of the Paladins, and
* indeed humanity as we know it will be numbered.<BR><BR>
*
* For this reason, we have posted the honorable Horus, former
* General of the Northern Legions to guard the entrance of the
* Crystal Cave where we keep the Scroll of Calling. Horus was
* infused with magical life from the tree Urywen during his last
* battle. The power gave him eternal life, but it also,
* unfortunately, took his eye sight.<BR><BR>
*
* Since Horus cannot see those he admits to the Crystal Cave,
* he will only allow those that know the secret password to enter.
* Speak the following word to Horus and he shall grant you passage
* to the Crystal Cave:<BR><BR>
*
* <I>Urywen</I><BR><BR>
*
* Do not speak this password anywhere except when seeking passage
* into the Crystal Cave, as our adversaries are lurking in the
* shadows <20> they are everywhere.<BR><BR>Go with the light, friend.<BR><BR>
*
* <I>- Frater Melkeer</I>
*/
AddHtmlLocalized( 25, 36, 350, 210, 1060116, 1, false, true );
}
}
}