ModernUO/Scripts/Engines/Quests/The Summoning/Items/BellOfTheDead.cs
2006-06-15 04:14:30 +00:00

135 lines
No EOL
3.6 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Doom
{
public class BellOfTheDead : Item
{
public override int LabelNumber{ get{ return 1050018; } } // bell of the dead
[Constructable]
public BellOfTheDead() : base( 0x91A )
{
Hue = 0x835;
Movable = false;
}
private Chyloth m_Chyloth;
private SkeletalDragon m_Dragon;
private bool m_Summoning;
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Chyloth Chyloth
{
get{ return m_Chyloth; }
set{ m_Chyloth = value; }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public SkeletalDragon Dragon
{
get{ return m_Dragon; }
set{ m_Dragon = value; }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public bool Summoning
{
get{ return m_Summoning; }
set{ m_Summoning = value; }
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), 2 ) )
BeginSummon( from );
else
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public virtual void BeginSummon( Mobile from )
{
if ( m_Chyloth != null && !m_Chyloth.Deleted )
{
from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if ( m_Dragon != null && !m_Dragon.Deleted )
{
from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if ( !m_Summoning )
{
m_Summoning = true;
Effects.PlaySound( GetWorldLocation(), Map, 0x100 );
Timer.DelayCall( TimeSpan.FromSeconds( 8.0 ), new TimerStateCallback( EndSummon ), from );
}
}
public virtual void EndSummon( object state )
{
Mobile from = (Mobile)state;
if ( m_Chyloth != null && !m_Chyloth.Deleted )
{
from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if ( m_Dragon != null && !m_Dragon.Deleted )
{
from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if ( m_Summoning )
{
m_Summoning = false;
Point3D loc = GetWorldLocation();
loc.Z -= 16;
Effects.SendLocationParticles( EffectItem.Create( loc, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0, 0, 2023, 0 );
Effects.PlaySound( loc, Map, 0x1FE );
m_Chyloth = new Chyloth();
m_Chyloth.Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo( loc )));
m_Chyloth.MoveToWorld( loc, Map );
m_Chyloth.Bell = this;
m_Chyloth.AngryAt = from;
m_Chyloth.BeginGiveWarning();
m_Chyloth.BeginRemove( TimeSpan.FromSeconds( 40.0 ) );
}
}
public BellOfTheDead( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Chyloth );
writer.Write( (Mobile) m_Dragon );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Chyloth = reader.ReadMobile() as Chyloth;
m_Dragon = reader.ReadMobile() as SkeletalDragon;
if ( m_Chyloth != null )
m_Chyloth.Delete();
}
}
}