35 lines
No EOL
693 B
C#
35 lines
No EOL
693 B
C#
using System;
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namespace Server.Engines.Quests.Doom
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{
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public class GoldenSkull : Item
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{
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public override int LabelNumber{ get{ return 1061619; } } // a golden skull
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[Constructable]
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public GoldenSkull() : base( Utility.Random( 0x1AE2, 3 ) )
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{
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Weight = 1.0;
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Hue = 0x8A5;
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LootType = LootType.Blessed;
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}
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public GoldenSkull( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |