ModernUO/Scripts/Engines/Quests/The Summoning/TheSummoningQuest.cs

163 lines
No EOL
4.4 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class TheSummoningQuest : QuestSystem
{
private static Type[] m_TypeReferenceTable = new Type[]
{
typeof( Doom.AcceptConversation ),
typeof( Doom.CollectBonesObjective ),
typeof( Doom.VanquishDaemonConversation ),
typeof( Doom.VanquishDaemonObjective )
};
public override Type[] TypeReferenceTable{ get{ return m_TypeReferenceTable; } }
private Victoria m_Victoria;
private bool m_WaitForSummon;
public Victoria Victoria
{
get{ return m_Victoria; }
}
public bool WaitForSummon
{
get{ return m_WaitForSummon; }
set{ m_WaitForSummon = value; }
}
public override object Name
{
get
{
// The Summoning
return 1050025;
}
}
public override object OfferMessage
{
get
{
/* <I>Victoria turns to you and smiles...</I><BR><BR>
*
* Chyloth, eh? He is the ferry man of lake <I>Mortis</I>, beyond which lies
* the nest of the <I>The Dark Father</I> - the fountainhead of all the evil
* that you see around you here.<BR><BR>
*
* 800 and some years ago, my sisters and I persuaded the ferry man Chyloth
* to take us across the lake to battle the <I>The Dark Father</I>.
* My party was utterly destroyed, except for me. For my insolence, I was
* cursed by the <I>The Dark Father</I> to wander these halls for eternity,
* unable to die - unable to leave.<BR><BR>
*
* Chyloth usually only crosses over the souls of the undead, but he can be
* persuaded otherwise...with a token of gold, in the form of a human skull.
* Such a gem can be found only in the belly of the hellspawn known as
* <I>the devourer</I>.<BR><BR>
*
* I can help you summon the beast from the depths of the abyss, but I require
* 1000 Daemon bones to do so. If you accept my help, I will store the Daemon
* bones for you until you have collected all 1000 of them. Once the bones
* are collected in full, I will summon the beast for you, which you must
* slay to claim your prize.<BR><BR>
*
* Do you accept?
*/
return 1050020;
}
}
public override bool IsTutorial{ get{ return false; } }
public override TimeSpan RestartDelay{ get{ return TimeSpan.Zero; } }
public override int Picture{ get{ return 0x15B5; } }
// NOTE: Quest not entirely OSI-accurate: some changes made to prevent numerous OSI bugs
public override void Slice()
{
if ( m_WaitForSummon && m_Victoria != null )
{
SummoningAltar altar = m_Victoria.Altar;
if ( altar != null && (altar.Daemon == null || !altar.Daemon.Alive) )
{
if ( From.Map == m_Victoria.Map && From.InRange( m_Victoria, 8 ) )
{
m_WaitForSummon = false;
AddConversation( new VanquishDaemonConversation() );
}
}
}
base.Slice();
}
public static int GetDaemonBonesFor( BaseCreature creature )
{
if ( creature == null || creature.Controlled || creature.Summoned )
return 0;
int fame = creature.Fame;
if ( fame < 1500 )
return Utility.Dice( 2, 5, -1 );
else if ( fame < 20000 )
return Utility.Dice( 2, 4, 8 );
else
return 50;
}
public TheSummoningQuest( Victoria victoria, PlayerMobile from ) : base( from )
{
m_Victoria = victoria;
}
public TheSummoningQuest()
{
}
public override void Cancel()
{
base.Cancel();
QuestObjective obj = FindObjective( typeof( CollectBonesObjective ) );
if ( obj != null && obj.CurProgress > 0 )
{
From.BankBox.DropItem( new DaemonBone( obj.CurProgress ) );
From.SendLocalizedMessage( 1050030 ); // The Daemon bones that you have thus far given to Victoria have been returned to you.
}
}
public override void Accept()
{
base.Accept();
AddConversation( new AcceptConversation() );
}
public override void ChildDeserialize( GenericReader reader )
{
int version = reader.ReadEncodedInt();
m_Victoria = reader.ReadMobile() as Victoria;
m_WaitForSummon = reader.ReadBool();
}
public override void ChildSerialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (Mobile) m_Victoria );
writer.Write( (bool) m_WaitForSummon );
}
}
}