ModernUO/Scripts/Engines/Quests/Uzeraan Turmoil/Items/Cannon.cs
2006-06-15 04:14:30 +00:00

181 lines
No EOL
4.7 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Items;
namespace Server.Engines.Quests.Haven
{
public enum CannonDirection
{
North,
East,
South,
West
}
public class Cannon : BaseAddon
{
private CannonDirection m_CannonDirection;
private MilitiaCanoneer m_Canoneer;
[CommandProperty( AccessLevel.GameMaster )]
public CannonDirection CannonDirection { get { return m_CannonDirection; } }
[CommandProperty( AccessLevel.GameMaster )]
public MilitiaCanoneer Canoneer { get { return m_Canoneer; } set { m_Canoneer = value; } }
[Constructable]
public Cannon( CannonDirection direction )
{
m_CannonDirection = direction;
switch ( direction )
{
case CannonDirection.North:
{
AddComponent( new CannonComponent( 0xE8D ), 0, 0, 0 );
AddComponent( new CannonComponent( 0xE8C ), 0, 1, 0 );
AddComponent( new CannonComponent( 0xE8B ), 0, 2, 0 );
break;
}
case CannonDirection.East:
{
AddComponent( new CannonComponent( 0xE96 ), 0, 0, 0 );
AddComponent( new CannonComponent( 0xE95 ), -1, 0, 0 );
AddComponent( new CannonComponent( 0xE94 ), -2, 0, 0 );
break;
}
case CannonDirection.South:
{
AddComponent( new CannonComponent( 0xE91 ), 0, 0, 0 );
AddComponent( new CannonComponent( 0xE92 ), 0, -1, 0 );
AddComponent( new CannonComponent( 0xE93 ), 0, -2, 0 );
break;
}
default:
{
AddComponent( new CannonComponent( 0xE8E ), 0, 0, 0 );
AddComponent( new CannonComponent( 0xE8F ), 1, 0, 0 );
AddComponent( new CannonComponent( 0xE90 ), 2, 0, 0 );
break;
}
}
}
public Cannon( Serial serial ) : base( serial )
{
}
public void DoFireEffect( IPoint3D target )
{
Point3D from;
switch ( m_CannonDirection )
{
case CannonDirection.North: from = new Point3D( X, Y - 1, Z ); break;
case CannonDirection.East: from = new Point3D( X + 1, Y, Z ); break;
case CannonDirection.South: from = new Point3D( X, Y + 1, Z ); break;
default: from = new Point3D( X - 1, Y, Z ); break;
}
Effects.SendLocationEffect( from, Map, 0x36B0, 16, 1 );
Effects.PlaySound( from, Map, 0x11D );
Effects.SendLocationEffect( target, Map, 0x36B0, 16, 1 );
Effects.PlaySound( target, Map, 0x11D );
}
public void Fire( Mobile from, Mobile target )
{
DoFireEffect( target );
target.Damage( 9999, from );
}
public override bool HandlesOnMovement { get { return m_Canoneer != null && !m_Canoneer.Deleted && m_Canoneer.Active; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m_Canoneer == null || m_Canoneer.Deleted || !m_Canoneer.Active )
return;
bool canFire;
switch ( m_CannonDirection )
{
case CannonDirection.North:
canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y - 7 && oldLocation.Y < Y - 7;
break;
case CannonDirection.East:
canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X + 7 && oldLocation.X > X + 7;
break;
case CannonDirection.South:
canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y + 7 && oldLocation.Y > Y + 7;
break;
default:
canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X - 7 && oldLocation.X < X - 7;
break;
}
if ( canFire && m_Canoneer.WillFire( this, m ) )
Fire( m_Canoneer, m );
}
public override void Serialize( GenericWriter writer )
{
if ( m_Canoneer != null && m_Canoneer.Deleted )
m_Canoneer = null;
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( (int) m_CannonDirection );
writer.Write( (Mobile) m_Canoneer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_CannonDirection = (CannonDirection) reader.ReadEncodedInt();
m_Canoneer = (MilitiaCanoneer) reader.ReadMobile();
}
}
public class CannonComponent : AddonComponent
{
[CommandProperty( AccessLevel.GameMaster )]
public MilitiaCanoneer Canoneer
{
get { return Addon is Cannon ? ((Cannon)Addon).Canoneer : null; }
set { if ( Addon is Cannon ) ((Cannon)Addon).Canoneer = value; }
}
public CannonComponent( int itemID ) : base( itemID )
{
}
public CannonComponent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}