ModernUO/Scripts/Engines/Quests/Uzeraan Turmoil/Items/QuestDaemonBone.cs
2006-06-15 04:14:30 +00:00

45 lines
No EOL
900 B
C#

using System;
using Server;
using Server.Mobiles;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Haven
{
public class QuestDaemonBone : QuestItem
{
[Constructable]
public QuestDaemonBone() : base( 0xF80 )
{
Weight = 1.0;
}
public QuestDaemonBone( Serial serial ) : base( serial )
{
}
public override bool CanDrop( PlayerMobile player )
{
UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest;
if ( qs == null )
return true;
//return !qs.IsObjectiveInProgress( typeof( ReturnDaemonBoneObjective ) );
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}