632 lines
15 KiB
C#
632 lines
15 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Items;
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using Server.Spells;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Engines.VeteranRewards;
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namespace Server.Mobiles
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{
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public enum StatueType
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{
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Marble,
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Jade,
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Bronze
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}
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public enum StatuePose
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{
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Ready,
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Casting,
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Salute,
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AllPraiseMe,
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Fighting,
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HandsOnHips
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}
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public enum StatueMaterial
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{
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Antique,
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Dark,
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Medium,
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Light
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}
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public class CharacterStatue : Mobile, IRewardItem
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{
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private StatueType m_Type;
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private StatuePose m_Pose;
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private StatueMaterial m_Material;
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueType StatueType
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{
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get { return m_Type; }
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set { m_Type = value; InvalidateHues(); InvalidatePose(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatuePose Pose
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{
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get { return m_Pose; }
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set { m_Pose = value; InvalidatePose(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueMaterial Material
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{
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get { return m_Material; }
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set { m_Material = value; InvalidateHues(); InvalidatePose(); }
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}
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private Mobile m_SculptedBy;
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private DateTime m_SculptedOn;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile SculptedBy
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{
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get{ return m_SculptedBy; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime SculptedOn
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{
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get{ return m_SculptedOn; }
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}
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private CharacterStatuePlinth m_Plinth;
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public CharacterStatuePlinth Plinth
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{
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get { return m_Plinth; }
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set { m_Plinth = value; }
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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public CharacterStatue( Mobile from, StatueType type ) : base()
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{
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m_Type = type;
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m_Pose = StatuePose.Ready;
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m_Material = StatueMaterial.Antique;
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Direction = Direction.South;
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AccessLevel = AccessLevel.Counselor;
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Hits = HitsMax;
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Blessed = true;
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Frozen = true;
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CloneBody( from );
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CloneClothes( from );
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InvalidateHues();
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}
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public CharacterStatue( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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DisplayPaperdollTo( from );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_SculptedBy != null )
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{
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if ( m_SculptedBy.Title != null )
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list.Add( 1076202, m_SculptedBy.Title + " " + m_SculptedBy.Name ); // Sculpted by ~1_Name~
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else
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list.Add( 1076202, m_SculptedBy.Name ); // Sculpted by ~1_Name~
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}
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from.Alive && m_SculptedBy != null )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( ( house != null && house.IsCoOwner( from ) ) || (int) from.AccessLevel > (int) AccessLevel.Counselor )
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list.Add( new DemolishEntry( this ) );
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Plinth != null && !m_Plinth.Deleted )
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m_Plinth.Delete();
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}
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protected override void OnMapChange( Map oldMap )
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{
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InvalidatePose();
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if ( m_Plinth != null )
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m_Plinth.Map = Map;
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}
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protected override void OnLocationChange( Point3D oldLocation )
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{
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InvalidatePose();
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if ( m_Plinth != null )
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m_Plinth.Location = new Point3D( X, Y, Z - 5 );
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}
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public override bool CanBeRenamedBy( Mobile from )
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{
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return false;
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}
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public override bool CanBeDamaged()
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{
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return false;
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}
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public void OnRequestedAnimation( Mobile from )
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{
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from.Send( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
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}
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public override void OnAosSingleClick( Mobile from )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (int) m_Type );
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writer.Write( (int) m_Pose );
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writer.Write( (int) m_Material );
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writer.Write( (Mobile) m_SculptedBy );
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writer.Write( (DateTime) m_SculptedOn );
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writer.Write( (Item) m_Plinth );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Type = (StatueType) reader.ReadInt();
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m_Pose = (StatuePose) reader.ReadInt();
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m_Material = (StatueMaterial) reader.ReadInt();
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m_SculptedBy = reader.ReadMobile();
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m_SculptedOn = reader.ReadDateTime();
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m_Plinth = reader.ReadItem() as CharacterStatuePlinth;
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m_IsRewardItem = reader.ReadBool();
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InvalidatePose();
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Frozen = true;
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if( m_SculptedBy == null || Map == Map.Internal )
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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}
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}
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public void Sculpt( Mobile by )
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{
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m_SculptedBy = by;
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m_SculptedOn = DateTime.Now;
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InvalidateProperties();
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}
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public void Demolish( Mobile by )
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{
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CharacterStatueDeed deed = new CharacterStatueDeed( null );
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if ( by.PlaceInBackpack( deed ) )
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{
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Delete();
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deed.Statue = this;
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deed.IsRewardItem = m_IsRewardItem;
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if ( m_Plinth != null )
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m_Plinth.Delete();
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}
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else
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{
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by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
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deed.Delete();
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}
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}
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public void Restore( CharacterStatue from )
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{
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m_Material = from.Material;
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m_Pose = from.Pose;
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Direction = from.Direction;
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CloneBody( from );
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CloneClothes( from );
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InvalidateHues();
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InvalidatePose();
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}
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public void CloneBody( Mobile from )
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{
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Name = from.Name;
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BodyValue = from.BodyValue;
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HairItemID = from.HairItemID;
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FacialHairItemID = from.FacialHairItemID;
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}
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public void CloneClothes( Mobile from )
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{
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for ( int i = Items.Count - 1; i >= 0; i -- )
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Items[ i ].Delete();
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for ( int i = from.Items.Count - 1; i >= 0; i -- )
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{
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Item item = from.Items[ i ];
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if ( item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank )
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AddItem( CloneItem( item ) );
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}
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}
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public Item CloneItem( Item item )
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{
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Item cloned = new Item( item.ItemID );
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cloned.Layer = item.Layer;
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cloned.Name = item.Name;
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cloned.Hue = item.Hue;
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cloned.Weight = item.Weight;
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cloned.Movable = false;
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return cloned;
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}
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public void InvalidateHues()
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{
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Hue = 0xB8F + (int) m_Type * 4 + (int) m_Material;
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HairHue = Hue;
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if ( FacialHairItemID > 0 )
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FacialHairHue = Hue;
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for ( int i = Items.Count - 1; i >= 0; i -- )
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Items[ i ].Hue = Hue;
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if ( m_Plinth != null )
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m_Plinth.InvalidateHue();
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}
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private int m_Animation;
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private int m_Frames;
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public void InvalidatePose()
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{
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switch ( m_Pose )
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{
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case StatuePose.Ready:
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m_Animation = 4;
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m_Frames = 0;
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break;
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case StatuePose.Casting:
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m_Animation = 16;
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m_Frames = 2;
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break;
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case StatuePose.Salute:
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m_Animation = 33;
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m_Frames = 1;
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break;
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case StatuePose.AllPraiseMe:
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m_Animation = 17;
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m_Frames = 4;
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break;
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case StatuePose.Fighting:
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m_Animation = 31;
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m_Frames = 5;
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break;
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case StatuePose.HandsOnHips:
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m_Animation = 6;
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m_Frames = 1;
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break;
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}
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if( Map != null )
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{
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ProcessDelta();
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Packet p = null;
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IPooledEnumerable eable = Map.GetClientsInRange( Location );
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foreach( NetState state in eable )
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{
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state.Mobile.ProcessDelta();
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if( p == null )
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p = Packet.Acquire( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
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state.Send( p );
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}
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Packet.Release( p );
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eable.Free();
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}
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}
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private class DemolishEntry : ContextMenuEntry
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{
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private CharacterStatue m_Statue;
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public DemolishEntry( CharacterStatue statue ) : base( 6275, 2 )
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{
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m_Statue = statue;
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}
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public override void OnClick()
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{
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if ( m_Statue.Deleted )
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return;
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m_Statue.Demolish( Owner.From );
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}
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}
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}
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public class CharacterStatueDeed : Item, IRewardItem
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{
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public override int LabelNumber
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{
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get
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{
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if ( m_Statue != null )
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{
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switch ( m_Statue.StatueType )
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{
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case StatueType.Marble: return 1076189;
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case StatueType.Jade: return 1076188;
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case StatueType.Bronze: return 1076190;
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}
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}
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return 1076173;
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}
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}
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private CharacterStatue m_Statue;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public CharacterStatue Statue
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{
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get { return m_Statue; }
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set { m_Statue = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueType StatueType
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{
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get
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{
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if ( m_Statue != null )
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return m_Statue.StatueType;
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return StatueType.Marble;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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public CharacterStatueDeed( CharacterStatue statue ) : base( 0x14F0 )
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{
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m_Statue = statue;
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public CharacterStatueDeed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076222 ); // 6th Year Veteran Reward
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if ( m_Statue != null )
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list.Add( 1076231, m_Statue.Name ); // Statue of ~1_Name~
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}
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public override void OnDoubleClick( Mobile from )
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{
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Account acct = from.Account as Account;
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if ( acct != null && from.AccessLevel == AccessLevel.Player )
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{
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TimeSpan time = TimeSpan.FromDays( RewardSystem.RewardInterval.TotalDays * 6 ) - ( DateTime.Now - acct.Created );
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if ( time > TimeSpan.Zero )
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{
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from.SendLocalizedMessage( 1008126, true, Math.Ceiling( time.TotalDays / RewardSystem.RewardInterval.TotalDays ).ToString() ); // Your account is not old enough to use this item. Months until you can use this item :
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return;
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}
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}
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if ( IsChildOf( from.Backpack ) )
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{
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if ( !from.IsBodyMod )
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{
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from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget( this, StatueType );
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}
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else
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from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if ( m_Statue != null )
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m_Statue.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (Mobile) m_Statue );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Statue = reader.ReadMobile() as CharacterStatue;
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m_IsRewardItem = reader.ReadBool();
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}
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}
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public class CharacterStatueTarget : Target
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{
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private Item m_Maker;
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private StatueType m_Type;
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public CharacterStatueTarget( Item maker, StatueType type ) : base( -1, true, TargetFlags.None )
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{
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m_Maker = maker;
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m_Type = type;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if ( p == null || map == null || m_Maker == null || m_Maker.Deleted )
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return;
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if ( m_Maker.IsChildOf( from.Backpack ) )
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{
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SpellHelper.GetSurfaceTop( ref p );
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BaseHouse house = null;
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Point3D loc = new Point3D( p );
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if ( targeted is Item && !((Item) targeted).IsLockedDown && !((Item) targeted).IsSecure && !(targeted is AddonComponent) )
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{
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from.SendLocalizedMessage( 1076191 ); // Statues can only be placed in houses.
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return;
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}
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else if ( from.IsBodyMod )
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{
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from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
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return;
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}
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AddonFitResult result = CouldFit( loc, map, from, ref house );
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if ( result == AddonFitResult.Valid )
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{
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CharacterStatue statue = new CharacterStatue( from, m_Type );
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CharacterStatuePlinth plinth = new CharacterStatuePlinth( statue );
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house.Addons.Add( plinth );
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if ( m_Maker is IRewardItem )
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statue.IsRewardItem = ( (IRewardItem) m_Maker).IsRewardItem;
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statue.Plinth = plinth;
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plinth.MoveToWorld( loc, map );
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statue.InvalidatePose();
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from.CloseGump( typeof( CharacterStatueGump ) );
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from.SendGump( new CharacterStatueGump( m_Maker, statue, from ) );
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}
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else if ( result == AddonFitResult.Blocked )
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from.SendLocalizedMessage( 500269 ); // You cannot build that there.
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else if ( result == AddonFitResult.NotInHouse )
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from.SendLocalizedMessage( 1076192 ); // Statues can only be placed in houses where you are the owner or co-owner.
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else if ( result == AddonFitResult.DoorTooClose )
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from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
|
}
|
|
|
|
public static AddonFitResult CouldFit( Point3D p, Map map, Mobile from, ref BaseHouse house )
|
|
{
|
|
if ( !map.CanFit( p.X, p.Y, p.Z, 20, true, true, true ) )
|
|
return AddonFitResult.Blocked;
|
|
else if ( !BaseAddon.CheckHouse( from, p, map, 20, ref house ) )
|
|
return AddonFitResult.NotInHouse;
|
|
else
|
|
return CheckDoors( p, 20, house );
|
|
}
|
|
|
|
public static AddonFitResult CheckDoors( Point3D p, int height, BaseHouse house )
|
|
{
|
|
ArrayList doors = house.Doors;
|
|
|
|
for ( int i = 0; i < doors.Count; i ++ )
|
|
{
|
|
BaseDoor door = doors[ i ] as BaseDoor;
|
|
|
|
Point3D doorLoc = door.GetWorldLocation();
|
|
int doorHeight = door.ItemData.CalcHeight;
|
|
|
|
if ( Utility.InRange( doorLoc, p, 1 ) && (p.Z == doorLoc.Z || ((p.Z + height) > doorLoc.Z && (doorLoc.Z + doorHeight) > p.Z)) )
|
|
return AddonFitResult.DoorTooClose;
|
|
}
|
|
|
|
return AddonFitResult.Valid;
|
|
}
|
|
}
|
|
}
|