ModernUO/Scripts/Engines/VeteranRewards/Character Statue Maker/CharacterStatueMaker.cs
2009-06-29 12:29:09 +00:00

174 lines
3.9 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Targets;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class CharacterStatueMaker : Item, IRewardItem
{
public override int LabelNumber{ get{ return 1076173; } } // Character Statue Maker
private bool m_IsRewardItem;
private StatueType m_Type;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get{ return m_Type; }
set{ m_Type = value; InvalidateHue(); }
}
public CharacterStatueMaker( StatueType type ) : base( 0x32F0 )
{
m_Type = type;
InvalidateHue();
LootType = LootType.Blessed;
Weight = 5.0;
}
public CharacterStatueMaker( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, new object[] { m_Type } ) )
return;
if ( IsChildOf( from.Backpack ) )
{
if ( !from.IsBodyMod )
{
from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget( this, m_Type );
}
else
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076222 ); // 6th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (bool) m_IsRewardItem );
writer.Write( (int) m_Type );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
m_Type = (StatueType) reader.ReadInt();
}
public void InvalidateHue()
{
Hue = 0xB8F + (int) m_Type * 4;
}
}
public class MarbleStatueMaker : CharacterStatueMaker
{
[Constructable]
public MarbleStatueMaker() : base( StatueType.Marble )
{
}
public MarbleStatueMaker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class JadeStatueMaker : CharacterStatueMaker
{
[Constructable]
public JadeStatueMaker() : base( StatueType.Jade )
{
}
public JadeStatueMaker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BronzeStatueMaker : CharacterStatueMaker
{
[Constructable]
public BronzeStatueMaker() : base( StatueType.Bronze )
{
}
public BronzeStatueMaker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}