ModernUO/Scripts/Items/Armor/Artifacts/JackalsCollar.cs
2006-06-15 04:14:30 +00:00

52 lines
No EOL
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class JackalsCollar : PlateGorget
{
public override int LabelNumber{ get{ return 1061594; } } // Jackal's Collar
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseFireResistance{ get{ return 23; } }
public override int BaseColdResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public JackalsCollar()
{
Hue = 0x6D1;
Attributes.BonusDex = 15;
Attributes.RegenHits = 2;
}
public JackalsCollar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54B )
Hue = 0x6D1;
FireBonus = 0;
ColdBonus = 0;
}
}
}
}