ModernUO/Scripts/Items/Armor/Artifacts/TunicOfFire.cs
2006-06-15 04:14:30 +00:00

56 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class TunicOfFire : ChainChest
{
public override int LabelNumber{ get{ return 1061099; } } // Tunic of Fire
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 24; } }
public override int BaseFireResistance{ get{ return 34; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TunicOfFire()
{
Hue = 0x54F;
ArmorAttributes.SelfRepair = 5;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 15;
}
public TunicOfFire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54E )
Hue = 0x54F;
if ( Attributes.NightSight == 0 )
Attributes.NightSight = 1;
PhysicalBonus = 0;
FireBonus = 0;
}
}
}
}