33 lines
592 B
C#
33 lines
592 B
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2250, 0x2251 )]
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public class DemonSkull : Item
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{
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[Constructable]
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public DemonSkull() : base( 0x2250 )
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{
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}
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public DemonSkull( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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