ModernUO/Scripts/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs
2009-06-29 12:29:09 +00:00

52 lines
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class CaptainJohnsHat : TricorneHat
{
public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica]
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 23; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public CaptainJohnsHat()
{
Hue = 0x1;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
SkillBonuses.Skill_1_Name = SkillName.Swords;
SkillBonuses.Skill_1_Value = 20;
}
public CaptainJohnsHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}