52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class ShroudOfDeciet : BoneChest
|
|
{
|
|
public override int LabelNumber{ get{ return 1094914; } } // Shroud of Deceit [Replica]
|
|
|
|
public override int BasePhysicalResistance{ get{ return 11; } }
|
|
public override int BaseFireResistance{ get{ return 6; } }
|
|
public override int BaseColdResistance{ get{ return 18; } }
|
|
public override int BasePoisonResistance{ get{ return 15; } }
|
|
public override int BaseEnergyResistance{ get{ return 13; } }
|
|
|
|
public override int InitMinHits{ get{ return 150; } }
|
|
public override int InitMaxHits{ get{ return 150; } }
|
|
|
|
public override bool CanFortify{ get{ return false; } }
|
|
|
|
[Constructable]
|
|
public ShroudOfDeciet()
|
|
{
|
|
Hue = 0x3D5;
|
|
|
|
Attributes.RegenHits = 3;
|
|
|
|
ArmorAttributes.MageArmor = 1;
|
|
|
|
SkillBonuses.Skill_1_Name = SkillName.MagicResist;
|
|
SkillBonuses.Skill_1_Value = 10;
|
|
}
|
|
|
|
public ShroudOfDeciet( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|