ModernUO/Scripts/Items/Champion Artifacts/Unique/Subdue.cs
2009-06-29 12:29:09 +00:00

45 lines
964 B
C#

using System;
using Server;
namespace Server.Items
{
public class Subdue : Scythe
{
public override int LabelNumber{ get{ return 1094930; } } // Subdue [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Subdue()
{
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Subdue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}