ModernUO/Scripts/Items/Clothing/Artifacts/DivineCountenance.cs
2006-06-15 04:14:30 +00:00

61 lines
No EOL
1.4 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class DivineCountenance : HornedTribalMask
{
public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 8; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 25; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public DivineCountenance()
{
Hue = 0x482;
Attributes.BonusInt = 8;
Attributes.RegenMana = 2;
Attributes.ReflectPhysical = 15;
Attributes.LowerManaCost = 8;
}
public DivineCountenance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}