ModernUO/Scripts/Items/Clothing/Artifacts/SpiritOfTheTotem.cs
2006-06-15 04:14:30 +00:00

54 lines
No EOL
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class SpiritOfTheTotem : BearMask
{
public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SpiritOfTheTotem()
{
Hue = 0x455;
Attributes.BonusStr = 20;
Attributes.ReflectPhysical = 15;
Attributes.AttackChance = 15;
}
public SpiritOfTheTotem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
break;
}
}
}
}
}