ModernUO/Scripts/Items/Skill Items/Carpenter Items/Board.cs

324 lines
No EOL
5.8 KiB
C#

using System;
namespace Server.Items
{
[FlipableAttribute( 0x1BD7, 0x1BDA )]
public class Board : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get { return m_Resource; }
set { m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber
{
get
{
if ( m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood )
return 1075052 + ( (int)m_Resource - (int)CraftResource.OakWood );
switch ( m_Resource )
{
case CraftResource.Bloodwood: return 1075055;
case CraftResource.Frostwood: return 1075056;
case CraftResource.Heartwood: return 1075062; //WHY Osi. Why?
}
return LabelNumber;
}
}
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Board()
: this( 1 )
{
}
[Constructable]
public Board( int amount )
: this( CraftResource.RegularWood, amount )
{
}
public Board( Serial serial )
: base( serial )
{
}
[Constructable]
public Board( CraftResource resource ) : this( resource, 1 )
{
}
[Constructable]
public Board( CraftResource resource, int amount )
: base( 0x1BD7 )
{
Stackable = true;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue( resource );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 );
writer.Write( (int)m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 3:
case 2:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if ( (version == 0 && Weight == 0.1) || ( version <= 2 && Weight == 2 ) )
Weight = -1;
if ( version <= 1 )
m_Resource = CraftResource.RegularWood;
}
}
public class HeartwoodBoard : Board
{
[Constructable]
public HeartwoodBoard()
: this( 1 )
{
}
[Constructable]
public HeartwoodBoard( int amount )
: base( CraftResource.Heartwood, amount )
{
}
public HeartwoodBoard( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BloodwoodBoard : Board
{
[Constructable]
public BloodwoodBoard()
: this( 1 )
{
}
[Constructable]
public BloodwoodBoard( int amount )
: base( CraftResource.Bloodwood, amount )
{
}
public BloodwoodBoard( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FrostwoodBoard : Board
{
[Constructable]
public FrostwoodBoard()
: this( 1 )
{
}
[Constructable]
public FrostwoodBoard( int amount )
: base( CraftResource.Frostwood, amount )
{
}
public FrostwoodBoard( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class OakBoard : Board
{
[Constructable]
public OakBoard()
: this( 1 )
{
}
[Constructable]
public OakBoard( int amount )
: base( CraftResource.OakWood, amount )
{
}
public OakBoard( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AshBoard : Board
{
[Constructable]
public AshBoard()
: this( 1 )
{
}
[Constructable]
public AshBoard( int amount )
: base( CraftResource.AshWood, amount )
{
}
public AshBoard( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class YewBoard : Board
{
[Constructable]
public YewBoard()
: this( 1 )
{
}
[Constructable]
public YewBoard( int amount )
: base( CraftResource.YewWood, amount )
{
}
public YewBoard( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}